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Spider Queen: Midround Major Antagonist #533
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I really like how the spider starts small and nimble and becomes more bulky later. As a side note, I'd suggest switching the name to Broodmother. |
That's a good idea. Maybe the in-game name of the antag can be randomly generated like Dragons and Rat Kings with a "Broodmother" prefix. and if they lay and hatch a Queen Egg, the successor queen is named Broodmother Yl’netht II |
tbh I wish we could do xenomorphs (or exomorphs) rather than spiders, but the doc looks alright for a mid-round antag |
At first when this was being described as a stealth antag, I was imagining it being in a corner of maints feeding and hunting to start with, but it seems night vision (essential for maints) is an upgrade, not part of the base kit, so how would the spider queen be a stealth antag while being in public, well-lit areas ? Kind of the same problem the rat king has too now that I think of it. Actually being similar to RK / Dragon might also make this antag share the same issues they have ! |
Very good point. I don't know if/when night vision will be added, but I am completely for having it as part of the base kit so players aren't overly dependent on map knowledge. As far as the stealth gameplay goes, using maintenance to traverse the station should be generally effective due to 1) lack of AI vision and 2) bottlenecks. A possible area for balance discussion is giving the weaker stage 1 small spider queen the ability to walk under doors like Rat King, but I am cognizant of how powerful that would be. Certain maps like Exo are generally very exposed in the center with few stealthy maints routes, whereas others are more generous in that regard. |
The Spider Queen
The Spider Queen is a mid-round major antagonist that focuses on stealth, territorial control, and resource management, feeding on creatures and cocooned crew to generate biomass used for webbing, venom, broodlings, and upgrades. Expands by laying eggs, building nests, and spawning AI-controlled or ghost-claimable broodlings. Has an upgrade tree similar to Wizard or Revenant such as venom mutations, web mutations, defensive mutations, and mobility mutations, culminating in the ability to lay an expensive Queen Egg for lineage succession.
Crew counterplay emphasizes Engineering, Security, and Medical coordination, using fire and teamwork to burn out nests, rescue victims, and hunt down broodlings and the queen.
Key Features:
Development Scope
Very few new mechanics needed. Relies heavily on existing content, but definitely a significant undertaking in regard to implementation and spriting. I believe this antag will breathe new life into the game and represents a fusion of the best antags that we already have while providing a novel experience to players.
First stage Spider Queen sprite from @Davyei

Feedback
Below I will list some anticipated feedback and criticism and give my responses. This isn't because I don't want feedback - I very much do. I just want to save everyone some time with at least giving my initial responses to what I expect to see.
Anticipated Feedback (click arrow to expand)