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Random things from physically based rendering that I try

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PBR Stuff

See in each subfolder for screenshots if any

  • DoF/ includes a shader which shows a separable hexagonal filtering kernel DoF effect
  • GGX includes some shaders trying out GGX Smith PBR materials
  • importance_sampling/ is just a test of importance sampling for raytracing.
  • LTC/ contains some tests of Linearly Transformed Cosines for Polygonal Area Light Shading and an implementation
  • opengl/ is me learning how to opengl

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Random things from physically based rendering that I try

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