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Space7

###Welcome to Space 7 - a Cocos2d iOS game

This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.

The game is now available for all iPhones and iPods that are running on iOS 6 or above.

##Project Details

  • Authors: Si Te F and Karim K
  • Project Start Date: September 22nd, 2013
  • Version 1.01 Finish Date: October 27th, 2013
  • Sound Effects: http://www.freesfx.co.uk

##Goal
Initial Plan: To fight aliens in different galaxies until the spaceship returns to the Milky Way galaxy.
Version 1.01 Goal: To destroy as many astroids as possible and level up to gain badges and highscores.

##Features Initial Plan
* Move the main spaceship within a predefined, constrained 2D area
* Level based game, 3 levels in total (ver 1.0)
* UFOs chasing the main spaceship, decreased health upon collision
* Randomly floating space rocks, decreased health upon collision
* A limited amount of health
* Collect anti-matter to increase energy bar level. Advance to next level when 100% energy

Version 1.01 Features

  • Move the main spaceship within the screen boundaries
  • Level based game, infinite amount of levels, automated level up implementations
  • Randomly floating astroids, decreased health upon collision
  • A limited amount of health
  • Increased energy level upon destroying an astroid

##Collectables

Initial Plan
There are 5 items to help during the game:
* Anti-matter: Increase the energy bar lebel to help advance to the next leve
* Invincible: Make the spaceship bigger so it can destroy UFOs upon collision
* Plutonium Bomb: Destroy all UFOs within the vincinity
* Health: Increase the health level of the main spaceship (ver 2.0)
* Shield: Prevents the spaceship from all damages for a limited amount of time (ver 2.0)

Version 1.01

No Collectables in Version 1.01 !

##Score Tracking

Inital Plan

  • Main Score: Positively affected by time elapsed and number of UFOs destroyed
  • UFOs destyed: Tracks the number since level 1
  • Time Elapsed: The total time between level 1 and when the player finishes the game. This time does not appear in the game scene

Version 1.01

  • Main Score: Positively affected by time elapsed and number of Astroids destroyed
  • Astroids destyed: Tracks the number since level 1
  • Time Elapsed: The total time between level 1 and when the player finishes the game. This time does not appear in the game scene

##Game Scene Inputs

Initial Plan

  • A Joystick for spaceship movement control
  • A button to release bombs
  • A button to pause the game/ return to home screen
  • A button to reveal current galaxy information

Version 1.01

  • A Joystick for spaceship movement control
  • A button to release bombs
  • A button to pause the game/ return to home screen

##Game Scene Output

Initial Plan

  • Health bar and energy bar
  • Current galaxy's name
  • Game elements
  • Background image
  • Background music
  • Sound effects

Version 1.01

  • Health bar and energy bar
  • Game elements
  • Dynamic Background
  • Background Music
  • Sound Effects
  • Current Level
  • Player's name

##Misc Features

Version 1.01

  • About page
  • Intro scene
  • Main menu
  • Game Over scene
    * Level Summary Scene
  • Loading Scene

Good to have later on

  • A Hexagonal shaped medal will be awarded for after the completion of each level
  • The galaxy's name disappears after a while
  • The Joystick gradually disappears after 5 seconds
  • Redirect link to the "Space 7 Glide" which will be the paid version of the game intended for one-handed controls. (ver 1.1)
  • Advertisements only placed after the game has ended (ver 3.0)

##Contact Email: [email protected]

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