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NioTSO Minimum Requirements
While the original NioTSO codebase has been deprecated, this is here for archival reasons or wish to attempt to build the code.
Minimum Requirements | ||
---|---|---|
Graphics | OpenGL 2.0-capable graphics device (2004+ hardware) | |
Disk space | ≥ 2.0 GB for game installation, 25MB per client | |
Operating system | Windows | Windows XP+, with the newest service pack |
Linux | Any modern popular distro with a modern kernel | |
Mac | Mac OS X 10.0 or higher | |
Audio | Windows | XAudio2 (Requires latest DirectX runtimes) |
Linux | PulseAudio | |
Mac | Core Audio |
Niotso Client will make use of vertex shaders and vertex buffer objects for Hardware T&L, and therefore requires an OpenGL 2.0 graphics device, the specification for which was released on September 7, 2004.
Minimum Requirements | ||
---|---|---|
Operating system | Windows | Windows XP+, with the newest service pack |
Linux | Any modern popular distro with a modern kernel | |
Mac | Mac OS X 10.0 or higher | |
Database | PostgreSQL 9.0+ | |
Bandwidth | To be determined |
We use PostgreSQL because it is perhaps the most advanced open source SQL database software there is; it provides an official library for server software; and it works on all of our desired operating systems.
Minimum Requirements | ||
---|---|---|
Processor | Something modern to profile with | |
Compiler | Windows | TDM-GCC 4.4.0+, Visual C++ 10.0+ (provided by the free Windows SDK) |
Linux | GCC 4.4.0+, Clang 3.0+ | |
Mac | GCC 4.4.0+, Clang 3.0+ | |
IDE (Optional) |
Windows | Code::Blocks 10.0+, Visual Studio 2008+ |
Linux | Code::Blocks 10.0+ | |
Mac | Code::Blocks 10.0+, Xcode 2.0+ |
No real reasoning behind these numbers. We won't be using C++11, yet.
This documentation is marked with CC0 1.0, unless otherwise noted.
My Simulation is not in any way affiliated with Electronic Arts or The Sims, it is an unofficial community run project.