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Simon-glitch, a site by Simanelix. contact me on reddit as u/Simanalix.

Ooh! I got to 1000 commits on this repository not too long ago!

Current projects:

  • (p = priority)
p name description
1 King Taco Web app for a card game, scripted via Python
2 Matrices.js Simple, performant library for working with matrices (linear algebra)
3 SSIGM My alt version of Orteil's Idle Game Maker
4 Minesweeper I want to make a good Minesweeper web app one of these days!

I haven't really actually done any of these projects yet, since I don't really have the time, motivation, or confidence.

I will complete project #1 within the next 2 weeks.

Aside

  • (March 27, 2024)

Q.4 uses q.add, but Q.1 uses q.append :frown:; also Q.4 says v.pushFront does not exist, but the C++ STL does have one; also, performing multiple insertions to a vector (in the same location) only takes O(n + i) time total, where i is the number of a new items; this is O(n/i + 1) time per individual append; if we amortize over a large value of i, this means pushing to inserting in the moddle of a vector takes O(1) time;

At location mySize - 1. A really fast answer is that arrays and vectors are built in a left-to-right fashion. A better answer is that putting the top at 0 implies you are inserting at 0 and shifting ("pushing") the rest of the vector 1 index to the right. Obviously, shifting a vector/array requires 1 additional operation per item in it, which becomes impractical (or slow) for a large vector/array. I know you asked about a fixed-size array, but I would like to clarify that this answer also applies to vectors.

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