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_backup/ | ||
.DS_Store |
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# [fork元](https://github.com/Shriinivas/blenderbezierutils) からの変更点 | ||
by [@shspage](https://github.com/shspage) | ||
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## ver.0.9.95+1 - 2020.12.16 | ||
### ハンドルスナップ機能を追加 | ||
選択されている _ベジェ曲線_ の端点を、最も近い _ベジェ曲線上_ に移動します。その際、ハンドルの角度を移動先での接線に合わせます。 | ||
オブジェクトモードで端点を選択後、**Shift+S** で パイメニューが表示されますので、以下のいずれかを選んでください。 | ||
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- **Selected Ends** : 選択端点を移動します。 | ||
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- **Move Paths** : 端点を移動するとともに、移動分をパス全体に適用します。両方の端点が移動される場合、その他の点には移動分の平均が適用されます。 | ||
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曲線上からズレるよ、という場合:曲線の解像度が不足しているかもしれません。BezierCurve > Shape > Resolution Preview の値を上げてみてください。 | ||
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### retinaディスプレイ対応 | ||
文字サイズや線幅などの既定値に `bpy.context.preferences.system.ui_scale` を掛けています。 | ||
(対応としてこれが正解なのか確信なし。ご指摘頂けると助かります。) | ||
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