Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
It now takes a moment to remove or equip clothing, triggering a do_after that places the item in the appropriate slot once completed.
Base times are as follows:
You can move while equipping some lighter items, but it slows you down.
Please thank @Kapu1178 for writing the better code in this pr, their work can also be found in This PR
Comes with functionality for more sound effects being plugged in for different types of items.
KNOWN ISSUES:
Hardsuit helmets do not trigger unequip delay when unequipped using the ui button.
Equip noises can be spammed by repeatedly clicking during the do_after
Need more like. sfx. than just the generic set
Why It's Good For The Game
My immersion
More importance in picking the right gear for different situations. You can no longer hotswap in and out of stuff like spacesuits instantly, think a little more carefully about when to put them on.
Changelog
🆑 Kapu1178
add: There is now a customizable delay for equipping and unequipping items from clothing slots.
/:cl: