surface_camp_combination fixes and adjustments #3809
+15
−52
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About The Pull Request
Some changes to spawners caused a spawner on this map to spawn a shitton of exotic guns out in the open. This PR fixes the spawner on the map, and adjusts the distribution of loot on the map to better reflect current mapping standards.
Botany hut no longer has a free biogenerator and plant DNA manipulator board. Also has less seeds.
Armory hut no longer has a Candor and surplus .45 box just sitting inside of it. Now just the SKM-24v and polymer rifle.
Bar's unguarded double barrel shotgun has been replaced with an improvised shotgun. Weird bag of coins was removed.
Removed the thermal eyepatch hidden in a cave. Replaced the armory exotic gun spawner with a medical supplies spawner. Removed the syndicate tool spawner sitting out in the open.
Why It's Good For The Game
This was one of my earliest "good" ruins. Its loot distribution suffered from me being a new to map balance at the time (me being a stupid powergamer). It had a lot of powerful items hidden in weird spots. Now the loot is less deranged and generally in line with other ruins of its size.
Changelog
🆑
fix: fixed an incorrect spawner on whitesands_surface_camp_combination
tweak: adjusted loot distribution on whitesands_surface_camp_combination
/:cl: