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Factory refit allows Player to change type of his factories if he has rights to build factories.
Refit works as another type of construction project which after completion changes type of the factory (combining two factories when necessary)
Cost of refit is 110% of target type construction cost - existing type construction cost.
So far it was agreed with @ineveraskedforthis that capitalists should not use this feature. I'll experiment with limiting them to refitting factories with the same output goods (i.e. factory upgrades) or exactly same input goods (alternative produces).