- Unity 2021.3.14f1
- Create a new 3D project.
- Create 3D objects in the Unity Editor.
- Move, scale, and rotate objects in 3D space.
- Control the properties and behaviors of 3D objects using components.
- Create and apply a material to a 3D object.
- Adjust the Directional Light in a 3D Scene.
- Manage GameObjects with prefabs, prefab variants, and nested prefabs
- Find and import 3D assets from the Unity Asset Store.
- Publish a 3D project.
- Create a new script component
- Understand the purpose of the default code generated within a newly created C# script
- Print a message to the Unity Editor console using a simple script
- Change a GameObject using a simple script
- Explain the relationship between scripts and components
- Create a new 2D Scene.
- Create new Sprites.
- Navigate in 2D space in the Scene view.
- Move, rotate, and scale Sprites.
- Move and rotate the Main Camera.
- Add a RigidBody 2D Component to Sprites.
- Add a Collider Component to Sprites.
- Playtest a game in the Game view.
Used "Foundations of Audio" asset of Unity Technologies under Standard Unity Asset Store EULA
- Define the role of an Audio Source, an Audio Clip, and an Audio Listener in a Scene.
- Implement audio that appears to come from a particular point in 3D space (e.g. localized sound effects) and audio that appears to come from no place in particular (e.g. background music).
- Configure the rolloff of an Audio Source in order to control how its volume changes with distance (e.g. logarithmic, linear, or custom).
- Programmatically play, pause, and stop sounds from a script in order to control audio effects based on certain events.