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remove the preferSilkTouch list, and replace it with toolSwapSilkTouchFirst based on MaLiLib based Block Tags called #malilib.needs_silk_touch -- the old implementation only worked partially, so the new method uses an actual Block State Tag. This is only because Minecraft fails to properly match tools using Vanilla functions for blocks that requires Silk Touch, such as for Glass and Ender Chests, etc; as it only uses a loot table condition.