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Rust Is Simple

It is my revision of popular book "The Rust Programming Language" by Steve And Carol.

Why Rust?

  • It is fast
  • It is type safe
  • It is scalable
  • It has package site called crates.io

Installation

$ curl https://sh.rustup.rs -sSf | sh

Updating

$ rustup update

Finding Version

$ rustup --version

Uninstalling

$ No I don't want to uninstall it

Hello world program

Create a filename main.rs and type the following code.

fn main() {
	println!("Hello, World!");
}

To compile:

$ rustc main.rs

It should generate executable named main so you can run program like this

$ ./main

Use Cargo

It's a awesome package manager and it makes task easier.

Checking version of cargo

As a expect

$ cargo --version

Scaffolding a project

cargo new hello --bin

If you don't specify --bin it means it is library intended to be distributed. Probably you will distribute on cargo.

Cargo uses TOML for configuration.

Hello world using cargo

  • Scaffold project using cargo
  • Type the hello world progam on src/main.rs file then directly compile using following command
$ cargo run

Guessing game

Please don't be afraid just read a code and try to analyse what this do. Everything will be explained on upcoming topics.

Scaffold using cargo

$ cargo new guessing_game --bin
$ cd guessing_game

Check if everything looks correct in Cargo.toml file

In src/main.rs file type the following boilerplate code which just take user input

use std::io;
fn main() {
	println!("Guess the number!")
	println!("Please input the guess")
	let mut guess = String::new();

	io::stdin().readline(&mut guess)
		.expect("Failed to read line");

	println!("You guess: {}", guess);
}

Ok lets not be scared. First every rust program start with main() function.

println! is a macro which print its first parameter at console. {} inside the println! first parameter is placeholder which is replaced by second, third ... parameter. If there is only one {} placeholder it is replaced by second. If there is two then it is replaced by 2nd and 3rd parameter.

We need to get input from user so we will use standard library which you we can import using std::io library . IO means input output.

To create a variable we use let. In rust variables are immutable by default thats why we need to use let mut if you want to change it. So we defined guess as mutable variable that will be instance of String.

Inside io library we use stdin().read_line method and pass the parameter which will get inputed. So when user input that data will get stored to guess variable. As readline method need to change the variable we pass guess by reference so we use &mut guess.

The readline method returns us io::Result. Results type are enumerations. Results can be of two variant named Ok and Err. We we get Ok variant we means we got things correctly. If there is Err this means there is error on operation and we will need to handle it. To handle it we will use expect method. We can use expect method because the Result provided by io library has got expect method.

We need to use expect because if we think about it user can input nothing and we will need to handle it.

Use crate to grab random number generator library

We are going to use a library name rand which can be used to generate random numbers. For that go and add the following line below [dependencied] at Cargo.toml file

rand = "0.3.14"

lets use the random number generator library Modify the boilerplate code to look like this:

extern crate rand;

use std::io;
use rand::Rng;

fn main()  {
	println!("Guess the number");
	let secret_number = rand::thread_rng().gen_range(1,101);
	// We print just to know what is secret number
	println!("The secret number is {}", secret_numner)

	let mut guess = String::new();

	io::stdin().read_line(&mut guess).expect("Failed to read line");

	println!("You guessed: {}", guess);
}

ok lets talk about rand library. First we need to let rust know there is an external dependencies thats why you use extern crate rand After that we use Rng trait provided by rand library. And you know there are varios way to generate random number. Like using external entropy, time etc. We are going to use thread_rng generator. (I don't know exact implementation). After knowing which generator to use we call gen_range function which takes minimum number inclusive and maximum number exclusive.

If you want to look the documentation of rand library we you can use this command.

	cargo doc --open

It will show docs relaated to rand because you imported it.

Now we need to compare the secret_number and user_input Change main.rs code to following

extern crate rand;

use std::io;
use std::cmp::Ordering;
use rand::Rng;

fn main() {
	println!("Guess the number");
	let secret_number = rand::thread_rng().gen_range(1,101);
	// We print just to know what is secret number
	println!("The secret number is {}", secret_numner)

	let mut guess = String::new();

	io::stdin().read_line(&mut guess).expect("Failed to read line");

	println!("You guessed: {}", guess);

	match guess.cmp(&secret_number) {
		Ordering::Less => println!("Small"),
		Ordering::Greator => println!("Big"),
		Ordering::Equal => println!("You win"),
	}
}

Ordering is a enum we imported which has variant called Less Greator , Equal cmp method compares two values and returns any one variant of Ordering In rust we can use match expressing which is made up of arms.

If you compile this you will get error because you cannot compare apple with banana.

Secret number is integer and user input is string. You may have wondered already why we are not using integer from userinput.

Ok lets parse the user input to integer so we can compare integer with integer.

extern crate rand;

use std::io;
use std::cmp::Ordering;
use rand::Rng;

fn main() {
	println!("Guess the number");
	let secret_number = rand::thread_rng().gen_range(1,101);
	// We print just to know what is secret number
	println!("The secret number is {}", secret_numner)

	let mut guess = String::new();

	io::stdin().read_line(&mut guess).expect("Failed to read line");

	let guess: u32 = guess.trim().parse()
								.expect("Please give a number");

	println!("You guessed: {}", guess);

	match guess.cmp(&secret_number) {
		Ordering::Less => println!("Small"),
		Ordering::Greator => println!("Big"),
		Ordering::Equal => println!("You win"),
	}
}

If you see we added new let guess but guess was already defined. Rust allows it and it is called shadowing . We shadowed guess :P.

So now we know type of new guess should be interger thats why we used :u32.

After that we trimmed because we don't want line feed to appear on guess variable and we parsed it. As we specified type of guess should be u32 while parsing rust knows it should be u32.

There can be error thats why we used .expect method . Image user didn't gave any input and entered it. And we can use expect method because parse() retuns Result which is enum and has Err and Ok variant.

ok now program should compile easily :).

Now lets allow multiple guess with loopppppping in rust we can use loop{} for looping.

extern crate rand;

use std::io;
use std::cmp::Ordering;
use rand::Rng;

fn main() {
	println!("Guess the number");
	let secret_number = rand::thread_rng().gen_range(1,101);
	// We print just to know what is secret number
	println!("The secret number is {}", secret_numner)
	loop{
		let mut guess = String::new();

		io::stdin().read_line(&mut guess).expect("Failed to read line");

		let guess: u32 = guess.trim().parse()
									.expect("Please give a number");

		println!("You guessed: {}", guess);

		match guess.cmp(&secret_number) {
			Ordering::Less => println!("Small"),
			Ordering::Greator => println!("Big"),
			Ordering::Equal => println!("You win"),
		}
	}
}

Now the program will run forever. Lets add a feature that program will stop running after correct guess

extern crate rand;

use std::io;
use std::cmp::Ordering;
use rand::Rng;

fn main() {
	println!("Guess the number");
	let secret_number = rand::thread_rng().gen_range(1,101);
	// We print just to know what is secret number
	println!("The secret number is {}", secret_numner)
	loop{
		let mut guess = String::new();

		io::stdin().read_line(&mut guess).expect("Failed to read line");

		let guess: u32 = guess.trim().parse()
									.expect("Please give a number");

		println!("You guessed: {}", guess);

		match guess.cmp(&secret_number) {
			Ordering::Less => println!("Small"),
			Ordering::Greator => println!("Big"),
			Ordering::Equal => {
				println!("You win");
				break;
			} 
		}
	}
}

You can see we modified Ordering::Equal arm to break loop when user win.

Lets handle invalid input also. Lets continue to break the loop when user gives invalid input instead of crashing the program

extern crate rand;

use std::io;
use std::cmp::Ordering;
use rand::Rng;

fn main() {
	println!("Guess the number");
	let secret_number = rand::thread_rng().gen_range(1,101);
	// We print just to know what is secret number
	println!("The secret number is {}", secret_numner)
	loop{
		let mut guess = String::new();

		io::stdin().read_line(&mut guess).expect("Failed to read line");

		let guess: u32 = guess.trim().parse() {
			Ok(num) => num,
			Err(_) => continue,
		}

		println!("You guessed: {}", guess);

		match guess.cmp(&secret_number) {
			Ordering::Less => println!("Small"),
			Ordering::Greator => println!("Big"),
			Ordering::Equal => {
				println!("You win");
				break;
			} 
		}
	}
}

You can see we modified .expect to

{
	Ok(num) => num,
	Err(_) => continue
}

It is because parse method gives us Result enum which has Ok and Err. When there is Ok it mean use has given valid input. And when there is error it will go to Err arm. And we want to catch all type of error so we use undercore _.

Here is final program.

extern crate rand;

use std::io;
use std::cmp::Ordering;
use rand::Rng;

fn main() {
	println!("Guess the number");
	let secret_number = rand::thread_rng().gen_range(1,101);
	loop{
		let mut guess = String::new();

		io::stdin().read_line(&mut guess).expect("Failed to read line");

		let guess: u32 = guess.trim().parse() {
			Ok(num) => num,
			Err(_) => continue,
		}

		println!("You guessed: {}", guess);

		match guess.cmp(&secret_number) {
			Ordering::Less => println!("Small"),
			Ordering::Greator => println!("Big"),
			Ordering::Equal => {
				println!("You win");
				break;
			} 
		}
	}
}

We just removed printing secret number so user don't know answer from beginig. Compile it to test if it works properly or not.

$ cargo run

Congratulation you build your first game :)

Common Programming Concept

Keywords : Rust has reserved some words which we cannot use for naming variables and functions.

Variables are immutable by default but you want to mutate it use mut

For large data mutating may be faster than copying allocated instances . With samller creating new instances and writing in more functional programming is usally benificial.

Immutable variable and constant differes in way that const must have type annotated and can only be constant expression not result of function call etc. Example of constant

const MAX_POINT: u32 = 100_000;

As a convention we use full upcase and for integer we use _ to represent comma.

Example of shadowing

let spaces = "   ",
let spaces = spaces.len();

Shadowing is benificial because we don't need to create new variable .

Data Type

Rust is static type language. It has scalar type and

Rust has four scalars: Integer, floating-point numbers, booleans, and characters.

Integer type in rust is represened to i8,i16,i32,i64, isize. Unsigned Integer is represented by u8, u16, u32, u64, usize.

isize means if you are on 64 bit computer it is i64.

Rust use i32 for default and f64 for floating point number.

Floating point number can be used by f32 and f64 . f64 is default

let x = 2.0; // f64

Rust supports mathematical operation like addition +, subtraction -, product * , quotient /, remainder %

Boolean are simply true and false

let tr = true; // Implicit type annotation
let fa: bool = false; // explicit type annotation

Charecter type is primitive alphabet and represents unicode scalar value. It supports not only ASCII but japanese, emoji etc.

Compound type

Rust has two primitive compound type called tuples and arrays

For defining tuples use paranthesis ()

let less_than_seven = (1,2,3,4,5,6,7) // Implicit type annotation
let num: (i32,f64,i32) = (1, 2.3, 4) // Explicit type annotation

Destructing tuple is simple just use paranthesis like this

let num = (1, 2.3, 4);
let (x,y,z) = num;

You can also access tuple by dot syntax ..

let num = (1, 2.3, 4);
println!("{} {}", num.0, num.1);

Arrays are collection of multiple values with same type. Tuple can be of different type but arrays are same type and have fix length. Arrays are stored in stack.

You can access array using big bracket []

let day = [1,2,3,4,5];

let third = day[2]

Arrays are zero indexed.

Rust Functions

snake case is convention for naming functions. function is defined by using fn

Example

fn summer (x: i32, y: i32) {
	let sum = x + y;
	println!("Sum: {}", sum);
}

So function can take argument and return a value . In Rust you need to declare all type of argument.

Function can return expressions. Expressins are something that gets evaluated to resulting values.

Example of statement let x = 1;

In rust you cannot assign statement with variable

so let y = let x = 1 is invalid

1 + 1 is expression so we can assign it to variable

Function that returns expression can be assigned to variable.

let z = 3;
let x = {
	let z = 1;
	z + 1
}

here x will be 4 . Because {} is an expression which is use to create scopes. Remember we didn't used semicolon at end of scope.

In rust you can define return type using arrow ->

function summer(x: i32, y: i32) -> i32 {
	x + y
}

remember we didn't semicoloned x + y so that it act as expression. If you semicolned it will implicitly return () and it should throw error because we have said by using arrow we expect return type to be i32. It is beauty of types that you can catch such error easily.

In rust you can use // to comment. Remember our code should act as documentation so please lets not missue the comment feature. Its for edges cases where we want another developer to understand what we intend :)

Control flow

We have if else if else for while etc for controlling the flow

if ,else if, else can be easily explained by example

let x = 3

if x == 1 {
	println!("Its one");
} else if x == 2 {
	println!("Its two");
} else {
	println!("its three");
}

Rust need boolean in condition part of if , else if statement. Its is not like otherlanguage which coerce to boolean.

You can assign variable with if but all condition should return same type and should be expression.

Looping is easy in rust . You can use loop{} , while or for

let mut number = 10;
while number != 0 {
	println!("{}", number);
	number = number - 1;
}

Looping with for

let a = [1,2,3,4,5]

for element in a.iter() {
	println!("{}", element);
}

For looping coundown prefer for loop because of safety and consiness of for loop

for number in (1..4).rev() {
	println!("{}", number);
}

(1..4) means range which is from 1,3 so you should guess 4 is excluded .

// Todo Exercises

Ownership

Rust don't have garbage collector like that of Java. It has a robust feature called ownership. It is simple to understand but it implications are too much powerful.

Stack is data structure which is last in first out. Think like stack of books, plates which you can take out from last only. You cannot take from middle. So you can add item on last and pull out from last. So Push and Pull operation are done on stack.

Heap is poooooooool of memmory. So you can fit unknown size input and increase or decrese according to our desire.

Ownership Rules

  1. Each value in rust has a variable that called its owner
  2. There can only be one owner at a time ! Solo owner
  3. When owner goes out of scope it will be dropped. So owner is rusted (killed) if we go out of scope :P

In rust scope start with opening curly brace { and end it closing curly brace } { // x is not yet defined let x = 3 // x is valid from now // x is available } // scope gone x gone :_

All primitive which we used till like int, boolean etc are created on stack and when scope is over they are poped off. So now the one type that works on heaps is String. So you might have guess String is not easy.

You must understand that string literal and String is different. String literal are immutable. And every string is not determined at time of writing code so we need our second string type provided by Rust called String.

let mut x = String::from("hello"); // create a string hello
s.push_str(", world!") // Now our string is hello, world

So we should know by now string literals are found on final executables that we compile. so its immutable. But imagine you need to create string from user input. Here we cannot use literal and we are forced to use our handy dandy String

Now we used heaps and we don't have garbage collector how are we supposed to clean memory?. And sometime while cleaning we may clean twice causing crashes. We need one allocation on heap and one free. Rust is different. It deallocates memory when variable when goes out of scopes it returns back the memory.

When variable goes out of scopes Rust call drop. So when closing paranthseis is reached drop is called automatically and memory is cleaned up.

Now its time to examine code

let x = 1;
let y = x;

Here 1 is integer so when let y =x is done copy of x is binded to y.

But you can think String made on heap is too large. So copying and binding is inefficient. So what happen if we do like this

let x = String::from("hello world i am large text");
let y = x;

You know x is large text so when we call let y = x if we again make copy in heap it is expensive and We have already said rust is fast. If we waste memory like this how will it be this fast . So what happens is when we create String it returns stack of memory which has pointer where it is residing, length and capaciy. Length means how much memory string is using. Capacity means total amount of memory operating system has given to string.

When we assign let y = x; We copy stack related to x not whole heap .

Now lets get moving when rust go to out of scope drop function is called to clean up heap memory. And x and y are on same scope so when they drop do memory get double freed?

Double free is problematic so rust has plan to handle it.

When we assign let y = x; Rust will remove x1 ownership of heap and make y as owner of that heap (by heap mean i mean memory where our large string is living).

And as x is removed the problem of double free never arises.

We can call it we moved x to y when we do

let x = String........
let y = x

But what should we do if we want to make a copy? We can use clone

let s1 = String::from("hello");
let s2 = s1.clone

Now both s1 and s2 are poiting to different location of heap.

I hope we understood how heap and stack copy works :) Assiging variable means copying stack.

Copying stack doesn't create problem on primitive type like integer because they uses special annotation called Copy trait. If type has copy trait it is reusable after assignment. Rust don't allow to implement copy trait if type has implemented Drop which our String has.

Ownership and function

When we pass value to function it is like assining value to a variable. Passing a variable to function will have similar implication of moving or copying.

fn main() { // lets call this scope a
	let x = String::from("hello"); // x is in scope a
	takes_ownership(x); // Now x is no longer valid because it is moved to this function 
	let y = 5;
	makes_copy(y); // Y will move to its function but is is integer it has copy trait implemented means y will still be 5.
}

fn take_ownership(some_string: String) { // some_string come in new scope
	... // do something you love
} // somestring goes out of scope so is dropped by rust and memory is cleaned up.

function makes_copy(some_integer: i32) { //some_integer comes to scope
	// do something with this some_integer
}	// Here some integer goes out of scope and stack is poped of like usual

Return value and scope

fn main() {
	let s1 = gives_onwership; // s1 will be ownership of something. See this function signature.

	let s2 = String::from("hello"); // s2 comes to scope
	let s3 = takes_and_gives_back(s2); // s2 is moved to parameter. But this function return value which again rebined to s3.
}// s3 goes out of scope so rust drop it and memory is cleaned. s2 is moved so nothing needs to be done. s1 goes out of scope so is dropped by rust.

fn gives_ownership() -> String {
	let something = String::from("something");

	something // it is return and it is donated/returned to calling function. Enjoy something caller you are lucky
}

fn takes_and_gives_back(a_string: String) -> String {
	a_string
} // ntohing happens as a_string is returned so is moved to calling function

So to get our ownership we need to return back which is too much pain isn't it? So to reduce our pain here comes a hero: References.

We needed to return back ownership just because we still want to bind that variable to same location on heap. Instead of returning ownership and too much painful job we can easily to references

fn main() {
	let something = String::from("Something");
	let len = calculate_length(&something);

	// What happens to something . As we passed something by references something is still owner of that heap. So something is still the string here.
}

fn calculate_length(s: &String) -> usize { // usize means u32 or u64 os you are using.
	s.len()
}

As we used reference something is not gone away. References allow to refer value without taking ownership of it. And in calculate function at end of scope s don't have any ownership nothing happens.

In rust call having references parameters mean borrowing. We borrow it and when we have done we need to give it back to original thing that gave us.

We can have mutable borrowing but we can have only one mutable borrowing in a scope.

let following causes exception

let mut s = String::from("hello");

let s1 = &mut s;
let s2 = &mut s;

It throws error because rust wants to protect us from data race. And data race is too much problematic on real life.

We cannot even have immutable and mutable reference at same time . This is to protect from dangling references. so following code throws error

let s = String::from("hey jude");
let x = &s; // no problem
let y = &s; // no problem
let z = &mut s; // Big problem

It is because let say z was freed. It causes x and y to refernces to memory that was freed. And that is big problem. You may have got garbage on C and C++ when you reference memory that no longer exist .

Slices Slides don't have ownership. Slices let you references a sequancial part of collection rather than whole collection.

So lets program to get slices of string. First we will find index of slice of string where first word end. So basically we are finding index of end of first word.

fn main() {
	let s = String::from("hello world"); // Our objective is to get index of o.
	let word = first_word(&s); // we don't want ownership and don't want s to be mutated too.
}

fn first_word (s: &String) -> usize {
	let bytes = s.as_bytes();

	for (i, &item) in bytes.iter().enumerate() {
		if item == b' ' {
			return i;
		}
	}
}

So we created a string on heap. Passed it by reference to word.

At first word we are expecting reference of string as parameter and we return integer.

we convert string to bytes so that we can find space. We convert string to bytes by using as_bytes method on String. It returns array of bytes. We makeit iterable and enumerable which returns tuple of index and reference to value of iterable . Then we compare if item was binary space . If it was we return index.

It is fairly simple right.

But it has a drawback.

Like for this example

fn main() {
	let mut s = String::from("hello world");
	let word = first_word(&s);

	s.clear();
}

here we called s.clear(); but if we investigate value of word it is 5. Because even after clearing s the word doesn't have any impact as it is just unsigned integer. So we will run into trouble if we use that word later thinking s is old value.

So this can cause problem unknowinlgy . Rust have a effective solution by using string slices.

String slide is reference to part of string

let s = String::from("hello world");
let hello = &s[0..5]; //hello
let world = &s[6..11]; //world

In rust following are equivalent

let s = String::from("hello");
let slice = &s[0..2]
let slide = &s[..2]

following are also equivalent

let s = String::from("hello");
let len = s.len();

let slice= &s[3..len];
let slice = &s[3..];

so lets write the first word function that returns a slice instead of index.

fn first_word(s: &String) -> &str {
	let bytes = s.as_bytes();

	for (i,&item) in bytes.iter().enumerate() {
		if item == b' ' {
			return &s[..i];
		}
	}
}

now with this error are hard to occur.

Hmm now we have worked with slices we need to know primitive string are just a string slices. So they are immutable

let x = String::from("hello world");
let y = x[..]; // it is string slice and there is no mut so it is immutable

String slices are defined on similar way thats why they are immutable. Knowing this has a implication how we pass parameter to function

So we currently have function signature to look like this

fn first_word(s: &String) -> &str {}

we can refactor it to

fn first_word(s: &str) -> &str {}

Now we can pass string literals because they are slices too. And we can pass &String slices too by &String[..] Other slice There is array slice too

let a = [1,2,3,4,5];
let slice = &a[1..3] 

Ok I hope we got meaning of ownership, memory cleanup, heap, stack and slices.

Struct

As we have already learnt c we should be familiar with struct. It is just a way to group multiple type of item together.

In Rust we are already familiar with tuple which is defined using parenthesis (). But the problem with tuple is we don't know what do first, second data means. It would be convienent if we are able to name those data.

Lets create simple struct.


struct User {
	username: String,
	email: String,
	sign_in_count: u64,
	active: bool,
}

The key value pair on struct is also called fields. Now using concrete value lets create the instance.

let me = User {
	email: String::from("[email protected]"),
	username: String::from("hey jude"),
	active: true,
	sign_in_count: 1,
}
Trailing comma is allowed at end. Order is not important here. And we can use dot notation to get value from struct. `me.email` will give `hey jude`

We can initlize use shortcut like this

let email = String::from("[email protected]")
let username = String::from("hey jude")

let me = User {
	email,
	username,
	active: true,
	sign_in_count: 1,
}

So we used email and username shortcut. 

You can also use one struct to update another struct if they both have things on common like


let me = User {
	email: "[email protected]",
	username: "hello",
	active: true,
	sign_in_count:1
}

let similar = User {
	email: "[email protected]",
	username: "hello",
	..me,
}

now due to ..me similar will have active to true and sign_in_count to 1. If you are familiar with es6 this may seem too easy ;)

We can create tuple struct too. Like this

struct Student(String, String)
struct Teacher(String, String)

If we hadn't use tuple struct and had used tuple only we would be confused if it was student or teacher. Because you cannot know ("hey", "judge") is student or teacher but you know Student("hey", "jude") is definitely a student.

Now its time to debug the struct. As primitive type like integer, boolean implement Display trait we can use them directly on prinln! macro.

There is different way to debug struct. We may want full syntax, syntax without commans, inline etc. Due to this ambiguity rust don't guess and display error. We can use {:?} instead of {} to debug struct. {:?} inside println! macro means we want to use output format called Debug. But for that you will need to explicitly add annotation to struct like this

#[derive(Debug)]

struct User {
	username: String,
	name: String,
}

let user = User {
	username: String::from("hey_jude"),
	name: String::from("Hey Jude"),
}

println!("{:?}", rect1)

In console we should see output like this

{ username: "hey_jude", name: "Hey Jude"}

If you want another variant you can use {:#?} instead of {:?}.

We can add method to struct using impl syntax

struct User {
	username: String,
	password: String,
}

impl User {
	fn get_details(&self) -> String {
		self.username + " " + self.password
	} 
}

You can call method using instance.get_details

Associated functions are useful on rust. The method that don't take &self parameter are associated function. We have use this funciton by using String::from.

We can call associated function by double colon ::. Double colon is also used for module namespacing.

Enums

In Rust enums are similar to algebraic data type like on functional langauge Haskell.

Defining a Enum is really easy. There are two type of Ip Address so lets make a enum of IpAddress

enum IpAddrKind{
	V4,
	V6,
}

Now to create Ipv4 we can create it like this

let four = IpAddrKind::V4

and its your turn to write for ipv6.

Enum is usefull because in funtion we can use IpAddrKind. Using Enum we can also define types on struct like this

enum IpAddrKind {
	V4,
	V6,
}
struct IpAddr {
	kind: IpAddrKind,
	address: String,
}
let home = IpAddr {
	kind: IpAddrKind::V4,
	address: String::from("127.0.0.1"),
}

So here we used enum instead of hard coded 'v4' etc.. Instead of using struct we can also directly attach data to Enum like this

enum IpAddr {
	V4(String),
	V6(String),
}

let four_loopback = IpAddr::V4(String::from("127.0.0.1")); let six_loopback = IpAddr::V6(String::from("::1"));

We can also use tuple so that it makes more sense on ipv4

enum IpAddr {
	V4(u8,u8,u8,u8),
	V6(String),
}

let home = IpAddr::V4(127, 0, 0, 1);

As ipv4 part cannot be more than 256 we choosed u8.

In Enum we can use any data type like struct, string as we have seen. We can also use another enum. We can also define method on enum just like we did with struct.

Now instead of creating new Enum lets use Enum provided by standard library.

We know many programming have Null value which means there is no value. But Null value creats too many problem. Rust remove this problem by not having any null value saving billion dollars.

There is alternative provided by standard library called Option Enum which looks like this:

enum Option<T> {
	Some(T),
	None,
}

Option Enum is really usefull so it is available without using standard library (called in prelude). No only Option but Some and None are also available so we don't need to prefix Option::Some etc.

lets see example

let name = Some("Julian Lennon");
let age= Some("55")
let null: Option<i32> = None;

When we assign None we need to specify type because rust cannot infer the type like it can do with string or integer.

Option is better than null value because compiler is smart enough. It don't let use Option as it was a real value.

	let x: i8 = 1;
	let y = Some(5);

	let sum = x + y; // Error

It is due to fact we cannot add integer with option. Inorder to do that you need to convert Option To T. This makes sure you are working with something that can be Null. Billion dollar saved.

To get value from Option we can use match control flow.

Lets see the example

fn plus_one(x: Option<i32>) -> Option<i32> {
	match x {
		None => None,
		Some(i) => Some(i+1),
	}
}
let five = Some(5);
let six = plus_one(five);
let none = plus_one(None);

Matches are exhaustive means we have to handle None case too.

// ....

match x {
	Some(i) => Some(i +1),
}

This will throw error because we didn't handle None case.

If you want to match all then you can use - like this

let num : u8 = 0;

match u8 { 1 => println!("one"), 3 => println!("three"), 5 => println!("five"), _ => (), }

It can be abit verbose so we can use if let on such situation like this

consider following

let x = Some(0);
match x {
	Some(3) => println!("three"),
	_ => (),
}

lets use if let here.

if let Some(3) = x { println!("three"); }

The only down side is we lost exhaustive checking that match enforce.

Ok this is end of enum. I hope enum is really easy for you too.

Modular Rust

Many language have namespacing feature and in rust there is something called modules which helps to organize our code.

Module can be private or public and can be defined using mod keyword. We can use modules by using use statement. Remember we used rand module to create a simple game.

To understand module we will create a sample crate called communicator.

$ cargo new communicator

As we didn't passed bin flag cargo will scaffold us a new library modules so we should see src/lib.rs instead of main.rs. We can be explicit while generating library by passing lib flag.

For our communicator library we will define a module name network that contain function called connect.

mod network {
	fn connect() {

	}
}

So now everything inside network will be namespaced. To use connect we will use network::connect(). If we haven't used module we could use connect() directly.

We can also have multiple modules like client module etc.


mod network {
	fn connect() {

	}
}

mod client {
	fn connect() {

	}
}

As there is namespacing there is no chance of collision . So network::connect() and client::connect() are different.

As src/lib.rs can get too long due to many modules code we can split to file. Say we have starting code like this:

mod client {
	fn connect(){

	}
}

mod network {
	fn connect() {

	}

	mod server {
		fn connect() {

		}
	}
}

Basically our hierarchy looks like this

communicator
	client
	network
		connect
		server

Now first lets refactor client to separate file . Create client.rs file and add the following code there.

fn connect() 
{

}

and change lib.rs file to this

mod client;
mod network {
	fn connect() {

	}
	mod server {
		fn connect(){

		}
	}
}

As rust look only lib.rs by default mod client; will make sure client.rs file get proper namespace.

Now lets refactor network too. We can do change lib.rs to this

mod client;
mod network;

and create network.rs file like this

fn connect() {

}

mod server {
	fn connect {

	}
}

so now we got two modules working same but we separated concerns it will be easier to manage codebase when it gets too large.

Now lets even change network.rs to have separate file. Its like refactoring network.rs file .

change network.rs to this

fn connect() {

}
mod server;

You may think if we create server.rs it will be ok but rust will throw error. Because network.rs mods and lib.rs mods lives on different way. Modules defined on lib.rs can live as its sibling. Placing server.rs means we can reference mods server on lib.rs file creating confusion.

To solve this create a new directory name network and create a file mod.rs and server.rs. and move code of network.rs to network/mod.rs.

So till now you should know it how rust evaluates modules.

communicator
	client
	network
		server

for network it searches for network.rs if it don't have any submodules inside it otherwise searches for network/mod.rs.

Now i hope we have understood about hierarchy. Lets use module.

Create main.rs file with main function.

extern crate communicator;

fn main() {
	communicator::client::connect();
}

When we added main.rs file there are two crates one is binary crate and another crate called src/lib.rs file named 'communicator'

When we compile we get error and it is because client is private by default. Change client to public like this.

change src/lib.rs to:

pub mod client;

mod network;

Now try to compile it should still throw error because connect is private. Go to client.rs file and change connect to look like this

pub fn connect() {

}

now it should compile and unused warning should go away too. SO there are two basic rules

  • If an item is public it can be accessed through any of its parents modules
  • If an item is private it can be accessed only by current module and its child module.

For long namespaced modules like this

pub mod a {
	pub mod series {
		pub of of {
			pub fn nested_modules() {

			}
		}
	}
}

To use nested modules we have to use it like this a::series::of::nested_modules()

It is not too long but large projects or crates can have too long so we want to use it like this:

use a::series::of

fn main() {
	of::nested_modules();
}

In lib.rs file there is tests modules. If you have deleted them please scaffold again or type the following code.

#[cfg(test)]
mod tests {
	#[test]
	fn it_works() {
		client::connect();
	}
}

We can run tests by this command

$ cargo test

The test will fail because we have to use communicator library here. Its because test module has its own scope and we have to use communicator:: infornt of client::connect()

like this

communicator::client::connect()

however referencing communicator is not abstract so we can use :: only to backup one modules in the module hierarchy

::client::connect();

Or we can use super to be more clear

super::client::connect();

Collections

We have already learnt about array, tuples, string. We will learn to use vector and hash map in this part.

Vectors allow to store same type od data but with flexibily like we can increase or decrease. Array is fixed size vector is not. And vector can store value of same type only To create a new empty vector we can write it like this

let v : Vec = Vec::new();

Here we have specified Vec as type and used i32 as generics becuase we want to make vector of integer or i32. So Vectors are implemented using generics.

Or if we want implicit type and generics we can write it like this

let v  = vec![1,2,3];

So instead of using Vec and generics we used vec macro here to easily create a vector.

To add element on vector like on stack use push method.

let mut v = Vec::new();

v. push(4);
v.push(5);

When we pushed 4 rust can infer the type and set it as i32. Like any other struct vector will be freed when it goes out of scope.

To read elemnts of vector we can do it like this

let v = vec![1,2,3,4,5];
let second: &i32 = &v[1];
let third: Option<&i32> = v.get(2);

here when we use reference and the index value doen't exist rust will panic. But v.get() will return an Option's Enum None object if it doen't exist.

We have already said we can use vector to store only one type of data. But it seem incovinient isn't it. However using Enum we can fix that

enum Fileds {
	Int(i32),
	Text(String)
}
let row = !vec[
	Fields::Int(3),
	Fields::Text('hey jude'),
]

Because we are using same enum it is still homegeneous for vector.

Now lets talk about string. In Rust string are implemented as collection of bytes.

Creating a new string should be easy

let mut s = String::new();

If we already have string slices or string literal we can use to_string() method like this:

let name = "hey jude";
let s = name.to_string();

// Or we can use directly
let s = "hey jude".to_string();

String can grow in size and change its content. Think of string like vector. String even have concatenation operator +.

To append string we use push_str method

let mut s = String::from('Hey');
let j = String::from(" judge");
s.push_str(&j);

Now lets use plus

let s1 = String::from("hey");
let s2 = String::from("Jude");
let s3 = s1 + &s2; // s1 is no nolonger valid because owner is gone to s3.

we can use format! macro to work like in sameway as println!

let s1 = String::from("hey");
let s2 = String::from(" jude");
let s = format!("{}-{}", hey, jude); // Don't worry ownership is not taken away from s1 and s2. 

Rust don't support string indexing so you cannoot use it like this

let s1 = String::from("hey");
let h = s1[0] // error

It is because utf-8 encoded bytes are stored. And depending on character etc bytes can be different. And in Rust indexing operation is always o(1). So rust don't allow due to internal representation of string.

To iterate over striing you can use chars() method like this

for c in "asd".chars() {
	println!("{}", c)
}

For bytes you can use bytes method similar to chars. Getting grapheme cluster which is found in word like hindi, nepali words rust cannot do it. We need to import external crates.

Hash Map

HashMap<K,V> Stores mapping of keys of type K to values of type V. Some lanuage name it as object, map, hash table or associative arrays. Basically when we want to look data by name not by index hash map is useful.

To create a new hash map first import HashMap from standard library collections like this

use std::collections::HashMap;

let mut scores = HashMap::new()

scores.insert(String::from("Blue"),10);

To access item on hash map we can use it like this

use std::collections::HashMap;

let mut scores = HashMap::new()

scores.insert(String::from("Blue"),10);

let b = String::from("Blue");
let blue_value = scores.get(&b); // we should get 10 here.

If you insert using same key the value will be replaced. If you want to insert the value if it don't exist then you can use or_insert method because Hash Mpa use Entry enum which has or_insert

let mut scores = HashMap::new(); scores.entry(String::from("Yellow")).or_insert(50); scores.entry(String::from("Blue")).or_insert(60); // Blue key has value 50

Hashing function is used by HashMap to provide rsistance to DOS attacks which may not be fast. But you can easily swap out with any hasher which which implements BuildHasher traits.

Error Handling

In rust there are two types of error recoverable and unrecoverable. Rust don't have exception but it has the value called Result<T,E> for recoverable rror and panic! macro for unrecoverable error

When we use panic! rust will throw error but also it will use go back to stack for cleaning. THis may not be efficient and we may want os to clean memory for that you can edit Cargo.toml file like this

[profile.release]
panic = 'abort'

Usually panic! is used internally on many places like when you try to access array which index don't exist.

If you want to check backtrace you can use environment variable RUST_BACKTRACE=1 to reas full stack tree.

Panicking may not always help in case when error are not serious in that case we use Result. Like opening a file which don't exist we should use result than panicking file was not accessible and crashing whole program.

Result enum look like this

enum Result<T, E> {
	Ok(T),
	Err(E),
}

lets use Result which is returned by standard library called filesystem.

use std::fs::File;

fn main(){
	let f = File::open("hello.txt");
	let f = match f {
		Ok(file) => file,
		Err(error) => {
			panic!("There was problem accesing file {:?}", error)
		}
	}
}

Error can be different like sometime the file don't exist and we may want to create that file for user. Or sometime there is permission problem where we can panic.

Lets handle that case

use std::fs::File;
use std::io::ErrorKind;

fn main() {
	let f = File::open("hello.txt");

	let f = match f {
		Ok(file) => file,
		Err(ref error)
			if error.kind() === ErrorKind::NotFound => {
				match File::create("hello.text") {
					Ok(fc) => fc,
					Err(e) => {
						panic!("Cannot create file {:?}", e);
					}
				}
			}
			Err(error) => {
				panic!("There was problem opening the file: {:?}", error);
			}
	}
}

There is shortcut for panic on error using unwrap.

let f = File::open("hello.txt").unwrap();

If we use this unwrap will unwrap the value inside Ok. If there is error it will throw panic making super easy over match.

If you want to change error message you can you use expect()

let f = File::open("hello.txt").expect("Failed to open file");

Propagating error

Sometime we want to propagate error so that error debugging is easy. Like say we defined a method that do file handling and want to propagate error.

use std::io;
use std::io::Read;
use std::fs::File

fn read_username_from_file() -> Result<String, io::Error> {
	let f = File::open("hello.txt");

	let mut f = match f {
		Ok(file) => file,
		Err(e) => return Err(e),
	}

	let mut s = String::new();

	match f.read_to_string(&mut s) {
		Ok(_) => Ok(s),
		Err(e) =>  Err(e),
	}
}

There is another shortcut for propagating error. It is by using ?.

use std::io;
use std::io::Read;
use std::fs::File;

fn read_username_from_file() -> Result<String, io::Error> {
	let mut f = File::open('hello.txt')?;
	let mut s = String::new();
	f.read_to_string(&mut s)?;
	Ok(s)
}

We can chain ? in rust.

use std::io;
use std::io::Read;
use std::fs::File;

fn read_username_from_file() -> Result<String, io::Error>
{
	let mut s = String::new();
	File::open("hello.txt")?.read_to_string(&mut s)?;
	Ok(s)
}

Generic Types, Traits and Lifetimes

Generics are usually used to remove duplications of concepts. Imagine you have to create two function just because its arguments are of different types. It would be hell right?

Ok lets move incrementally.

Lets program a program which find largest number in list.

Lets just do it in main.rs function

fn main() {
	let numbers = vec![1,2,3,4,5];
	let mut largest = numbers[0];

	for number in numbers {
		if(numebr > largest) {
			largest = number;
		}
	}

	println("The largest number is {}", largest);
}

Ok if we have to find largest number of another group of number we would need to duplicate same code twice so lets refactor to function

fn largest(list: &[i32]) -> i32 {
	let mut largest= list[0];

	for &item in list.iter() {
		if item > largest {
			largest = item;
		}
	}

	largest
}

fn main() {
	let number = vec![1,2,3,4,5];
	let result = largest(&number);
	println!('largest num {}', result);

	// now basically same thing 
	let numbers = vec![6,7,8,9,10];
	let result = largest(&number);
	println!('largest num {}', result);
}

It was a good refactor but lets say we need to find largest character instead of number. As we specified type there it will be problematic right?

So here comes the Generic Data Type.

fn largest<T>(list: &[T]) -> T {
	let mut largest= list[0];

	for &item in list.iter() {
		if item > largest {
			largest = item;
		}
	}

	largest
}

fn main() {
	let number = vec![1,2,3,4,5];
	let result = largest(&number);
	println!('largest num {}', result);

	// now basically same thing 
	let numbers = vec!['c', 'd', 'e', 'a'];
	let result = largest(&number);
	println!('largest num {}', result);
}

Ok it was good refactor but it will still not compile because it says implementation of std::cmp::PartialOrd might be missing. It is talking about missing trait. We will comeback to it later.

We can use Generaic Data type in struct too.

struct Point { x: T, y: T, }

let ints = Point {x: 5, y: 10}; let floats = Point {x: 1.0, y:5.0 };

Ok lets use Generic Data Type in Enum definitions we have already seen some enum using Generic Type

enum Option<T> {
	Some(T),
	None,
}

If you remember another was Result Enum

enum Result<T, E> {
	Ok(T),
	Err(E),
}

We can also use Generic Data type in method definitions

struct Point<T> {
	x: T,
	y: T,
}

impl<T> Point<T> {
	fn x(&self) -> &T {
		&self.x
	}
}

The best part of code using generics is that it is not slow. It is because rust used monomorphization of code using generic at compile time.

Traits is a way to abstract behaviour that types can have in common. It tells rust compiler about funcitonality a particular type has and might share with other types.

It is like interfaces in otherlanguage with some differences.

Lets say news article and tweet have similarity. That is they both have summary. so lets make Summarizable trait.

We define trait like this:

pub trait Summarizable {
	fn summary(&self) -> String;
}

Now lets use this trait.

pub struct NewsArticle {
	pub news: String,
}
impl Summarizable for NewsArticle {
	fn summary(&self) -> String {
		format!("summar: {}", self.news);
	}
}

Now lets use this powerful trait with tweets.

pub struct Twitter {
	pub tweet: String,
}
impl Summarizable for Tweet {
	fn summary(&self) -> String {
		format!("{}", self.tweet);
	}
}

Now you can easily make instances and use our trait summary method.

We can also use default implementation of trait like this

pub trait Summarizable {
	fn summary(&self) -> String {
		String::from("(Read more...)")
	}
}

Now you can implement it like this

impl Summarizable for NewsArticle {}

And make instance for news article and calling summary should display Read me and we can also override if you don't want default implementation for specific code.

Now we have trait we can use trait bound to restrict function that allow only items that has used triat like this.

pub fn notify<T: Summarizable>(item: T) { println!("Breaking News {}", item.summary()); }

Traitbound go with declaration of generic type paramter. Because there is trait bound we are always sure item we receive as argument that will have summary method. If we pass string etc we will get error. We may want to allow that implement any type like Summarizable and Display trait. You can use plus + sign like this

pub fn somefunction<T:Display + Summarizable>(t: T) ->i32{
	// ...
}

Or you can rewrite same thing as

pub fn somefunction<T,U>(t:T)
	where T: Display + Summarizable {
		// ...	
}

Now lets fix the previous largest function which we wrote way back. We used generics there but generics we got error showing generics didn't implemented std::cmp::PartialOrd. PartialOrd is so used that we don't even need to import its available in prelude

fn largest<T: PartialOrd>(list: &[T]) -> T {
	// ...
}

We will get compile error if we do this. This error is due to fact String[0] etc don't work. However we use only i32 and char which uses Copy trait. We can use allow that implement Copy trait so that rust can use list[0]

use std::cmp::PartialOrd;

fn largest<T: PartialOrd + Copy>(list: &[T]) -> T{
	let mut largest = list[0];

	for &item in list.iter() {
		if item > largest {
			largest = item;
		}
		largest
	}
}

fn main() {
	let nums = vec![1,2,3,4,5]
	let result = largest(&numbers);
	println!("sorted: {}", result);

	let chars = vec!['b','c','a','d'];
	let result = largest(&numbers);
	println!("The largest char is {}", result);
}

Due to trait bound the error we get at run time will be transfered to compile time making it too easy to reduct error.

Now lets learn about generics called Lifetimes. It is generics which helps us to ensure that references are valid as long as we need them to be.

We have used references etc while passing to function right. Every references has a lifetime which is scope for which that references is valid. Most lifetimes are implicit and imferred just like most of types are infered. Just like particular case we explicitly type there are cases where lifetimes of references could be related in few different way so Rust needs us to annotate the relationships using generic lifetime parameter so it can make sure the actual references used at runetime will definitely be valid.

Lifetime prevents dangling references

{
	let r;
	{
		let y = 3;
		r = &y;
	}
	println!("r: {}", r);
}

Ok this is error if you see that. When we use r is reference of y r is pointing to address where y is assigned. But when scope is over y is gone out. Meaning x is pointing to invalid memory. Thankfully rust gives error. This is due to lifetimes.

Rust use Borrow Checker which is part of compiler. The variable y block is smaller to lifetimes block of r. Rust compares the size of two block. The program is rejected if any variable from larger life time blocks has references to samll lifetimes block.

lets create a program to find largest string.

fn main()
{
	let string1 = String::from('aaaaaa');
	let string2 = "asdfasdfasdf";

	let result = longest(string1.as_str(), string2);
	println!("The longest string is {}", result);
}

fn longest(x: &str, y: &str) -> &str {
	if x.len() > y.len() {
		x
	} else {
		y
	}
}

This code will not compile because rust have no way to know if longest will return x or y so it cannot infer the lifetime. Although we know its safe rust compiler simply doesn't know. So we need explicit lifetimes

In rust we can use Lifetime annotation syntax apostrophe 'a. We can use otherletters etc but using 'a is convention.

in nutshell

&i32. // a reference
&'a i32 // a reference with an explicit lifetime
&'a mut i32 // a mutable reference with an explicit lifetime

Ok lets use lifetime annotation on longest function

fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
	if x.len() > y.len() {
		x
	}else {
		y
	}
}

We need to use lifetime annotation on struct if struct has been used to hold references like this

struct Excerpt<'a>{
	part: &'a str,
}
fn main() {
	let novel = String::from("Who is the favorite person. Hey jude...")
	let first_sentence = novel.split('.').next().expect('there is no dot ...');
	le i = Excerpt{part: first_sentence}
}

There is one special life time called static. 'static lifetime is entire lifetime duration of program. All string literals have 'static lifetime.

let s: &'static str = "I have a static lifetime"

It is because string literals are stored on binary file so our program can always get that value.

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