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make_unity is a new function which uses the new unifir package to
automatically create Unity scenes, no clicking necessary.
Internally, all calls to functions from {raster} have been replaced with
calls to {terra}. This future-proofs the package against any coming
deprecations and takes advantage of newer, faster terra code.
This is not intended to be a breaking change; any methods that previously
took {raster} objects should still work (and silently convert to {terra}
under the hood). If you have any workflows impacted by this change,
please file a bug report!
Improvements and bug fixes:
make_manifest, transform_elevation, and transform_overlay no longer
error when providing non-standard side lengths; they now warn as intended.
make_manifest, transform_elevation, and transform_overlay
should no longer give warnings about nodata values in most cases.
being clamped to 0.
Fixed some documentation, unused objects, restyled and removed lints.
transform_overlay (and by extension, every Unity overlay importer) now
tries to automatically guess the scale of the input raster. Values under
1 are scaled from 0-1, integers under 255 are scaled 0-255, and integers
under 65535 are scaled 0-65536. The main effect of this is more realistic
coloring when importing terrain. Floats above 1 won't be affected.
Dependency changes:
terra is now included as an Import (had been recursively imported
through raster previously).
raster and rgdal are now in Suggests (used temporarily in Raster* methods for get_tiles and add_bbox_buffer, until the new
version of raster hits CRAN).
Internal changes:
raster_to_raw_tiles is now a thin wrapper around the functions transform_overlay and transform_elevation. It is no longer tested;
it will be removed entirely in the next release (see deprecation notice
in terrainr 0.5.0).