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Baimless LUA-scripts API documentation |
Backend LUA engine: LuaJIT v2.1.0
Supported LuaJIT extensions:
- bit - bit operations
- ffi - calling external C functions and using C data structures
- jit - just-in-time lua compiler behavior control
- coroutine - collaborative multithreading
- modules - loading and building modules for LUA
- string - strings manipulation
- table - tables manipulation
- math - built-in mathematic functions
- io - input/output file manipulations
- os - operating system facilities
- utf8 - support of UTF-8 encoded characters
Description: tables of main i/o cheat parts
Description: tables of source-SDK abstract classes to work with game
Description: classes to work with game or cheat functions/variables
Description: classes to get/set values from/to the game
- IGameEvent
- INetChannelInfo
- IClientEntity
- CBaseEntity
- CBaseCombatWeapon
- CUserCmd
- CConVar
- PlayerInfo_t
- Default LUA library function
print()
is overloaded to cheat logging system - Added
math.hypotf
function overload to standart math LUA library - Added
math.roundf
function overload to standart math LUA library - Added
math.lerp
function overload to standart math LUA library
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