- Added configurable value for how long to hold thumbsticks to open configuration mode.
- Fixed potential unable to run/use flashlight on first load after starting a game.
- Fixed sometimes not being able to save weapon offsets if names contain non-ASCII characters like Chinese (may require players to redo some offsets).
- Fixed some weapon attachment effects like laser pointers not being rotated correctly in two-handed use.
- Fixed some weapons (without offsets config) becoming invisible when changing cells, loading, and others (broken in v76).
- Fixed not being able to reposition throwable weapon (broken in v76).
- Fixed weapon offsets not saved for weapons that have invalid path characters in name.
- Fixed being unable to interact with Pip-Boy config if not using the on-wrist Pip-Boy game setting.
- Added API for mods to open their config via FRIK main config UI.
- Added compatibility support for "Immersive Flashlight VR" mod.
- Use Pip-Boy instead of Attaboy in Fallout London VR.
- Added an API for Virtual Reloads to enable/disable the offhand weapon gripping feature.
- Fixed body adjustment issues to make it easier and resolve knee bending.
- Fixed not respecting fComfortSneakHeight ini setting to control how much to offset the camera.
- Support Fallout London VR Attaboy replacement for the Pip-Boy.
- Support C++ dev FRIK API.
- Body: Added support for Seated Mode to adjust the player body when seated, with sane defaults.
- Body: Fixed incorrect HMD, body height, and body position when using comfort sneak.
- Body: Fixed issue where looking down moved the body forward and obstructed the view.
- Body: Fixed incorrect body pitch calculation due to not respecting HMD height offset.
- Body: Move only the head back to prevent clipping with player view without hiding the head affecting shadow.
- Body: Removed ArmsOnlyMode as it significantly reduced the player hit box.
- Config: Added new main configuration menu to simplify body adjustments and provide more help information.
- Weapon: Added support for adjusting weapon scale (size) in the weapon adjustment config.
- Weapon: Added support for primary-hand adjustment on weapons to handle rifle-type weapons much better (all embedded offsets updated).
- Pip-Boy: Improved Pip-Boy screen position adjustments and added full 3-axis rotation support (heading, roll, attitude).
- Pip-Boy: Added support for using the primary wand thumbstick to open Pip-Boy submenus.
- Pip-Boy: Fixed Pip-Boy operation via the primary wand not working for some players.
- Pip-Boy: Fixed issues when switching the Pip-Boy game setting to In Front from Wrist / Projected.
- Pip-Boy: Fixed the Pip-Boy auto-opening/closing when toggled with the power button.
- Pip-Boy: Fixed being able to open the Pip-Boy while the game pause menu is open.
- Pip-Boy: Fixed the Pip-Boy remaining open after running a holotape.
- Pip-Boy: Fixed weapon unequipping when opening the Pip-Boy. Smoother handling of hiding weapons when operating the Pip-Boy with a finger.
- Pip-Boy: Fixed activation by looking or with a finger if the offhand is gripping a weapon in two-handed mode.
- Pip-Boy: Reintroduced support for automatic weapon holstering to operate the Pip-Boy with a finger (behind the
bHolsterWeaponForOperationINI config flag). - Left-handed: Fixed hand pose for weapon holding using either gun or melee pose (improved, but not perfect).
- Left-handed: Fixed 15 more weapon offsets to match the new hand pose.
- Left-handed: Fixed the primary hand sitting off the gun stock during two-handed handling.
- Left-handed: Fixed Pip-Boy config UI position.
- Left-handed: Fixed “look at screen” activation not working.
- Left-handed: Fixed Pip-Boy screen shaking when moving the right hand.
- Left-handed: Fixed Pip-Boy operation using the right-hand finger and haptics.
- Left-handed: Fixed fast auto-closing of the Pip-Boy when not looking at it and moving.
- Left-handed: Allowed operating the Pip-Boy with a finger while holding a weapon.
- Migrated from F4SEVR to CommonLibF4 infrastructure!!!
- Support moving flashlight to either left or right arm/hand depending on the hand used to "grab" the flashlight from the head.
- Support removing embedded FRIK flashlight using FRIK.ini to easily use other flashlight mods.
- Support separate pistol/rifle weapon offsets for Pipe, Laser, and Plasma weapons.
- Support new Pip-Boy dampening Hold-In-Place mode where the screen remains where it was opened and moves only if grip is held.
- Improve Pip-Boy dampening: reduce lag on big swings and fix screen fly-in on opening.
- Improve Pip-Boy physical operation by requiring a free hand (no weapon) and not forcing the player to look directly at the Pip-Boy.
- Make the holo Pip-Boy background darker for easier use (optional darker and lighter textures available).
- Stop running a bunch of code for non-on-wrist Pip-Boy settings.
- Fixed Laser Musket "loaded" beam not aligned correctly with the weapon.
- Fixed not being able to open the main menu after exiting power armor only with on-wrist Pip-Boy.
- Fixed in-front pipboy was invisible if switched from on-wrist or projected in game.
- Fixed in-front pipboy double paging and operating with controller issues.
- Fixed always drawing the weapon when closing the Pip-Boy.
- Fixed Pip-Boy staying open after fast travel.
- Fixed rare Pip-Boy flashlight game crash.
- Fixed two-handed weapon rotation around the adjusted position to keep stock near primary hand pivot.
- Fixed in two-handed mode primary hand not rotating with the weapon to keep primary hand fully on stock.
- Fixed two-handed aim direction vector calculation, fixing jarred aiming for weapons with large offsets.
- Fixed two-handed offhand grip trigger area calculation resulting in hard grip triggering for weapons with large offsets.
- Fixed laser weapons and minigun muzzle flash shown in incorrect location especially when using two-handed.
- Fixed entering/exiting power armor delay in camera height adjustment causing jarred movement.
- Fixed jarred movement on jump landing and in areas where there is a small gap in the ground, like the exit platform of Vault 111.
- Fixed weapon not disabling when interacting with on-wrist Pip-Boy (broken in v72).
- Fixed need to have the game window in focus for Pip-Boy primary controller interactions.
- Improve Pip-Boy close interaction by adding look-away flag and look-away threshold.
- Improve Pip-Boy map primary controller interaction: switch world/local map by grip+trigger and zoom by grip+thumbstick.
- Fixed rare body invalid position after loading a save not from main menu.
- Fixed being unable to navigate the pause menu if opened while doing weapon adjustment or Pip-Boy interaction.
- Fixed (probably) equipped weapon becomes invisible sometime (#97).
- Live FRIK.ini reload using file-watch, removing the need for setting reload interval and having override issues.
- Remove dependency on "Fallout4 VR Tools" mod allowing the use of OpenComposite.
- Changed log file to
FRIK.logand support rolling last 6 logs (FRIK.log, FRIK_1.log, ..., FRIK_6.log).
- Rewrite Weapon Position Adjustment UX with new friendly UI.
- Improve adjustment accuracy by using controllers thumbsticks.
- Create default adjustments for most game weapons (mostly right-handed).
- Support throwable weapons position adjustment.
- Create default adjustments for all throwable weapons (right-handed).
- Support "Back of Hand UI" position adjustment globally and per weapon.
- Support putting the torch (flashlight) on the right arm when the Pip-Boy is on the left.
- Fixed vanilla scope misalignment with weapon after adjustment.
- Fixed offhand gripping position adjustment misc issues.
- Fixed "Back of Hand UI" moving around and get hidden for some weapons.
- Fixed left-handed weapon adjustment and separate saved files from right-handed.
- Fixed left-handed main and Pip-Boy config UI being inverted.
- Fixed left-handed melee weapon position and rotation.
- Fixed rare crash in smooth movement (thx FOLON VR team)
- Update FRIK Configuration holotape to use new config modes + readme
- Move all ini and json config file into
.\Data\FRIK_Config - Fixed selfie ignore hide geometries and distance
- Support FRIK.ini live reloading while game is running
- Improve FRIK.ini configuration layout and documentation
- Fixed Pip-Boy position JSON files being overwritten on update.
- Fixed FRIK.ini file overwritten on update by stopping distributing it with the mod
- Fixed left handed mode having right hand incorrect positioning when a throwable weapon is equipped.
- Fixed not being able to operate the in-front or projected Pip-Boy when in weapon reposition mode.
- Fixed blurry 3D object rendering on specific screens (Pip-Boy, crafting, transfer).
- Fixed PipBot scale not saved when save button is pressed.
- Fixed Thumb pose issues introduced last version
- Added better logic around look-at Pip-Boy detection.
- Fixed issue with dampened Pip-Boy that caused the screen to move from the last position where it was opened, leading to strange behavior.
- Added Pip-Boy Config UI options for glance and dampening settings.
- Fixed sheathed weapons from being drawn on Pip-Boy exit.
- Added function to autofocus window
- Fixed Pip-Boy crash in power armor.
- Added function to open Pip-Boy while looking at it.
- Added function to dampen Pip-Boy screen movement frame by frame for easier reading on the wrist.
- Added function to tune or toggle hand dampening while in vanilla scope
- New Pip-Boy controls and major improvements to immersion (see main page for details).
- New config menu for adjusting body and weapon position
- Improved IK function
- Hotfix to handle null pointer crash with missing nodes in the cull geometry function
- Fixed workshop crash
- Added new method to hide head geometry based on Biped position in the
TESObjectARMOform - Added substring matching for the mesh and skin INIs (thanks @alandtse)
- Added clamp on the leg IK code to prevent mesh from overextending ("no more stretchy boy")
- Fixed SmoothMovement again
- Fixed finger grip issue when equipped with weapon
- Updated Native
GetBoneIndexfunction
- Fixed save-while-in-power-armor bug
- Fixed engine bug with skeleton switching between power armor and human
- Fixed power armor leg rotation issues and improved skeleton pose data
- Refactored hand UI placement function
- Fixed SmoothMovement to behave like version 0.58
- Adjusted update hooks for more stability
- Hotfix to fix crash with face and skin hiding
- Better left-handed mode support
- Fixed crash with Amazing Follower Tweaks
- Fixed issue with two-handed aiming
- Minor pose improvements (crouch issues still pending)
- Hotfix to fix crash with face and skin hiding
- Added master mode toggle for weapon repositioning (configurable via holotape or INI)
- Fix for workbench inventory crash when moving items
- Forgot to add relocation to previous crash fix
- Fixed crash when unequipping items with bad equip data
- Added function to dampen excessive hand jitter
- Possible crash fix in
setNodes
- Reimplemented pipe gun crash fix without breaking shadows
- Reverted pipe gun patch due to shadow artifacts (new fix coming later)
- Fixed crash with some weapons and mods
- Fixes for weapon reposition mode
- Added PDB
- Prevented reticle movement when not repositioning
- Adjusted analog stick controls (Y/Z) in weapon reposition mode
- Fixed muzzle flashes to match weapon repositioning
- Added weapon and reticle repositioning system
Fixes many issues with weapon placements (see sticky post)
- Fixed pipe gun crashes with certain scopes
- Fixed rare weapon name crash
- Misc. polish
- Added INI option: hold grip to grab; let go to release two-handed weapons
- Added grip button release for two-handed mode
- Improved Pip-Boy interaction reliability.
- Added toggle option for magnetic vs. push-to-grip method
- Fixed bug when letting go of weapon while moving
- Updated INI
- New two-handed weapon feature: control barrel with off hand
- Added Pip-Boy button activation (configurable in INI).
- Reorganized and commented INI
- New mesh for power armor that aligns PA parts and body
- Hands hidden when looking through scope
- Hand UI position configurable via holotape
- Head can now be hidden via holotape
- Re-enabled dynamic weapon gripping (toggle to static in holotape)
- Misc. bug fixes
- Fixed body pretzel and corruption issues with some armors
- Fixed save/load issue
- Added Papyrus support to control finger poses
- Fixed issue with saving INI to wrong filename
- Improved usability for high grip angle weapons
- Fixed scope alignment — crosshairs now accurate
- Fixed glove compatibility for finger poses
- Crash fix for out-of-bounds position references
- Added Finger Tracking
- More dynamic grip positioning
- Crash fixes
- Crash fix for searching child nodes
- Switch to move Pip-Boy to the right hand.
- Calibration and posture updates
- Improved bonesphere code robustness
- Fixed SmoothMovement bug where jumping caused flying
- INI option to disable SmoothMovement
- Fixed leg stretch/crazy movement during flight/jump/fall
- Function to detect grounded status
- Added left-handed mode support
- Added Papyrus function for left-handed mode detection
- Hid UI for Pip-Boy interaction in projected mode.
- Initial general release