-
Notifications
You must be signed in to change notification settings - Fork 11
/
Copy pathSmoothMovementVR.h
39 lines (32 loc) · 891 Bytes
/
SmoothMovementVR.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
#pragma once
// From Shizof's mod with permission. Thanks Shizof!!
#include "f4se/PapyrusNativeFunctions.h"
#include "f4se\GameReferences.h"
#include "f4se\GameRTTI.h"
#include "f4se\NiNodes.h"
#include "f4se\NiTypes.h"
#include "f4se\NiObjects.h"
#include "f4se/GameRTTI.h"
#include "f4se/NiRTTI.h"
#include "f4se/GameForms.h"
#include "f4se\PapyrusEvents.h"
#include "f4se\PapyrusVM.h"
#include "f4se\PapyrusForm.h"
#include "f4se/GameData.h"
#include "f4se_common/Utilities.h"
#include "f4se\GameExtraData.h"
#include "f4se/GameAPI.h"
#include "MenuChecker.h"
#include <list>
#include <thread>
#include <iostream>
#include <string>
#include <fstream>
namespace SmoothMovementVR
{
typedef bool(*_IsInAir) (Actor* actor);
extern RelocAddr <_IsInAir> IsInAir;
void everyFrame();
void StartFunctions();
bool checkIfJumpingOrInAir();
}