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MenuChecker.h
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#pragma once
#include "f4se/GameReferences.h"
#include "f4se/GameMenus.h"
#include "f4se/PapyrusVM.h"
#include <unordered_map>
// From Shizof's mod with permission. Thanks Shizof!!
namespace SmoothMovementVR
{
extern std::vector<std::string> gameStoppingMenus;
extern std::vector<std::string> gameStoppingMenusNoDialogue;
extern std::unordered_map<std::string, bool> menuTypes;
bool isGameStopped();
bool isGameStoppedNoDialogue();
bool isVatsActive();
class MenuOpenCloseHandler : public BSTEventSink<MenuOpenCloseEvent>
{
public:
virtual ~MenuOpenCloseHandler() { };
virtual EventResult ReceiveEvent(MenuOpenCloseEvent* evn, void* dispatcher) override
{
if (!evn)
return kEvent_Continue;
const char* menuName = evn->menuName.c_str();
if (evn->isOpen) //Menu opened
{
//LOG("Menu %s opened.", menuName);
if (menuTypes.find(menuName) != menuTypes.end())
{
menuTypes[menuName] = true;
}
}
else //Menu closed
{
//LOG("Menu %s closed.", menuName);
if (menuTypes.find(menuName) != menuTypes.end())
{
menuTypes[menuName] = false;
}
}
return kEvent_Continue;
};
static void Register()
{
static auto* pHandler = new MenuOpenCloseHandler();
(*g_ui)->menuOpenCloseEventSource.AddEventSink(pHandler); //V1.10.26
}
};
}