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Optimize atomic rendering for input attachments
Pack clip data into an RGBA8 attachment and turn on src-over blending for both color and clip. Handle advanced blend modes by rearranging the math such that the correct color isn't reached until *AFTER* the hardware blend state is applied. This allows us to preserve clip and color contents by just emitting a=0 instead of loading the current value. It also saves flops by offloading the blending work onto the ROP blending unit, and serves as a hint to the hardware that it doesn't need to read or write anything when a == 0. Diffs= 1b5e50fce Optimize atomic rendering for input attachments (#8310) Co-authored-by: Chris Dalton <[email protected]>
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