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Fix GL rendering with URP.
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@HayesGordon this basically boils down to making sure we use our new TextureHelper.Descriptor when generating a RenderTexture to ensure we're using the right internal GraphicsFormat. The RenderTexture takes a high-level format that Unity then tries to map to a compatible native one. We bypass that by explicitly setting which Texture Format we want, which we can tweak based on backend if necessary.

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353cf349b Fix GL rendering with URP. (#6535)
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luigi-rosso committed Jan 31, 2024
1 parent 6ab9251 commit 829fc60
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2 changes: 1 addition & 1 deletion .rive_head
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2 changes: 1 addition & 1 deletion submodules/rive-cpp

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