Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
@HayesGordon this basically boils down to making sure we use our new TextureHelper.Descriptor when generating a RenderTexture to ensure we're using the right internal GraphicsFormat. The RenderTexture takes a high-level format that Unity then tries to map to a compatible native one. We bypass that by explicitly setting which Texture Format we want, which we can tweak based on backend if necessary. Diffs= 353cf349b Fix GL rendering with URP. (#6535)
- Loading branch information