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The important checks are the ones done with the invertX&Y apply. The isJoystickFlagged checks are sanity checks, you could replace those with whatever you use for flag testing next @csmartdalton. Note that the flag value is loaded via core (auto-generated) as a raw uint32_t: https://github.com/rive-app/rive/blob/eef7de3b1a5b34a3deb3591781ab9ca2d6e15f0d/packages/runtime/include/rive/generated/joystick_base.hpp#L170 Diffs= 7bbf083ce Add some joystick flag tests. (#5921)
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