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Remove code that made ANGLE behave differently on lots_of_images due to slowness. Now that GMs run in parallel and we have the GMREGISTER_SLOW macro, the longer test time is invisible. Use the same number of subdivisions for mandoline on every rendering mode. It had too many subdivisions in rasterOrdering anyway and didn't render well. Since we aren't going to change it, just run tests that we are committed to keep rendering correctly. Diffs= a2b0cb230a Normalize GM tests (#8586)
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