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Fixes a couple of issues with the initial AdvanceFlags PR. 1. Currently the advanceNested flag gets turned on if we are playing a state machine or animation in the editor. The animate flag gets turned on if the Layout animation toggle is enabled. `NestedArtboards` should only animate if `advanceNested` is on, while `LayoutComponents` should animate if either `animate` or `advanceNested` are on. 2. After discussion with @bodymovin he clarified that the inner loop in StateMachineInstance.advanceAndApply should not have the newFrame flag on. Diffs= 8738368345 Updates to AdvanceFlags (#8514)
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