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Fix integer precision issues with pathID in vertex shaders
pathID was stored as a ushort, but could overflow when multiplied by 4 to access path data. Convert it to a uint. Diffs= 423301a95b Fix integer precision issues with pathID in vertex shaders (#8689)
csmartdalton
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Dec 5, 2024
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869a37d
commit ac88457
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423301a95b5312d1d13dc6f394acc36a7b7a8607 |
Submodule rive-runtime
updated
5 files