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[ROMAER] Potential HP and Status issue #5805
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Potential culprit could be the order when |
Was it #5281? |
I believe so, yes |
anohter user on TAH who was seemingly having the smae issue was posting about ti on 8/12/24, so this prdates the #5281 ? |
issue sems fixed by remvoing 5664-5667 in battle_main.c, however im not a genius enough to knwo if that breaks other stuff |
inncase its helpful, i've also palyed a roudn of battle factory ad a roudn of battle tent slateport wiht my fix an encoutnered no issues |
I can confirm this is reproducible on 1.10 if you encounter a roamer, it flees, and then you encounter that same roamer again. Emulator: mGBA 10.4 mgba.webm |
Some observations that I cannot make anything out of, but might be useful. If I put
if (!(gBattleTypeFlags & BATTLE_TYPE_FRONTIER))
{
ZeroEnemyPartyMons();
} with this: if (!(gBattleTypeFlags & BATTLE_TYPE_FRONTIER) && !(gBattleTypeFlags & BATTLE_TYPE_ROAMER))
{
ZeroEnemyPartyMons();
} the issue goes away, but I don't understand the code fully and assume there is a reason |
Description
According to Mr. Leaky from Team Aqua's Hideout discord channel the roamer HP becomes 0 after you encounter it the first time.
I haven't verified it. Just putting it here so it doesn't get lost. They said it is on 1.9.4
Version
1.9.4
Upcoming/master Version
No response
Discord contact info
No response
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