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Some moves are trying to load too much sprite data in Doubles #6290

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hedara90 opened this issue Feb 17, 2025 · 1 comment
Open

Some moves are trying to load too much sprite data in Doubles #6290

hedara90 opened this issue Feb 17, 2025 · 1 comment
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bug Bug category: move animation Pertains to move animations status: unconfirmed This bug has not been reproduced yet

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@hedara90
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hedara90 commented Feb 17, 2025

Description

The moves:

  • Geomancy
  • Dazzling Gleam
  • Nature's Madness
  • Life Dew
  • Lunar Blessing
  • Revival Blessing
  • Syrup Bomb
  • Steel Beam

are trying to allocate more sprite data than there's room for in VRAM.
Can be verified by adding a print statement to LoadSpriteSheetWithOffset to detect if the error case is executed.

Version

1.10.2 (Latest release)

Upcoming/master Version

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hedra

@hedara90 hedara90 added bug Bug category: move animation Pertains to move animations status: unconfirmed This bug has not been reproduced yet labels Feb 17, 2025
@hedara90
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Partially fixed by #6319

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Labels
bug Bug category: move animation Pertains to move animations status: unconfirmed This bug has not been reproduced yet
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