Some moves are trying to load too much sprite data in Doubles #6290
Labels
bug
Bug
category: move animation
Pertains to move animations
status: unconfirmed
This bug has not been reproduced yet
Description
The moves:
GeomancyDazzling GleamLife DewSyrup BombSteel Beamare trying to allocate more sprite data than there's room for in VRAM.
Can be verified by adding a print statement to
LoadSpriteSheetWithOffset
to detect if the error case is executed.Version
1.10.2 (Latest release)
Upcoming/master Version
No response
Discord contact info
hedra
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