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Respect buffer's original dimension when updating reglBuffer data #669

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@fuzhenn fuzhenn commented Sep 30, 2023

Currently, buffer's dimension will be always reset to 1 when calling buffer(array) to update its data.

This default behavior will lead to some incorrect context, e.g. wrong size parameter when calling gl.vertexAttribPointer in REGLVAO.

Respect buffer's original dimension will solve it.

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