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chore(deps): update dependency verify.xunit to 28.7.1 #2507

chore(deps): update dependency verify.xunit to 28.7.1

chore(deps): update dependency verify.xunit to 28.7.1 #2507

Triggered via pull request January 15, 2025 00:59
Status Success
Total duration 13m 44s
Artifacts 1

ci-build.yml

on: pull_request
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10 warnings
build / build: src/Splat.DryIoc.Tests/DependencyResolverTests.cs#L257
Prefer the generic overload 'Splat.DependencyResolverMixins.RegisterConstant<T>(Splat.IMutableDependencyResolver, T?, string?)' instead of 'Splat.DependencyResolverMixins.RegisterConstant(Splat.IMutableDependencyResolver, object?, System.Type?, string?)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.DryIoc.Tests/DependencyResolverTests.cs#L275
Prefer the generic overload 'DryIoc.Registrator.RegisterInstance<T>(DryIoc.IRegistrator, T, DryIoc.IfAlreadyRegistered?, DryIoc.Setup, object)' instead of 'DryIoc.Registrator.RegisterInstance(DryIoc.IRegistrator, System.Type, object, DryIoc.IfAlreadyRegistered?, DryIoc.Setup, object)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.DryIoc.Tests/DependencyResolverTests.cs#L257
Prefer the generic overload 'Splat.DependencyResolverMixins.RegisterConstant<T>(Splat.IMutableDependencyResolver, T?, string?)' instead of 'Splat.DependencyResolverMixins.RegisterConstant(Splat.IMutableDependencyResolver, object?, System.Type?, string?)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.DryIoc.Tests/DependencyResolverTests.cs#L275
Prefer the generic overload 'DryIoc.Registrator.RegisterInstance<T>(DryIoc.IRegistrator, T, DryIoc.IfAlreadyRegistered?, DryIoc.Setup, object)' instead of 'DryIoc.Registrator.RegisterInstance(DryIoc.IRegistrator, System.Type, object, DryIoc.IfAlreadyRegistered?, DryIoc.Setup, object)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)

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