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chore(deps): update dependency verify.xunit to 28.4.0 (#1241) #2433

chore(deps): update dependency verify.xunit to 28.4.0 (#1241)

chore(deps): update dependency verify.xunit to 28.4.0 (#1241) #2433

Triggered via push December 8, 2024 23:13
Status Success
Total duration 12m 26s
Artifacts 1

ci-build.yml

on: push
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10 warnings
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/ReactiveUI.DI.Tests/AutoFacReactiveUIDependencyTests.cs#L69
Prefer the generic overload 'Splat.DependencyResolverMixins.RegisterConstant<T>(Splat.IMutableDependencyResolver, T?, string?)' instead of 'Splat.DependencyResolverMixins.RegisterConstant(Splat.IMutableDependencyResolver, object?, System.Type?, string?)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/Splat.Drawing/Colors/SplatColor.cs#L249
Prefer the generic overload 'System.Enum.Parse<TEnum>(string, bool)' instead of 'System.Enum.Parse(System.Type, string, bool)' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2263)
build / build: src/ReactiveUI.DI.Tests/Mocks/ActivatingView.cs#L17
Because an application's API isn't typically referenced from outside the assembly, types can be made internal (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1515)
build / build: src/ReactiveUI.DI.Tests/Mocks/ActivatingViewFetcher.cs#L13
Because an application's API isn't typically referenced from outside the assembly, types can be made internal (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1515)
build / build: src/ReactiveUI.DI.Tests/Mocks/ActivatingViewModel.cs#L14
Because an application's API isn't typically referenced from outside the assembly, types can be made internal (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1515)

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