The RoboCup Soccer Simulator Server (rcssserver) is a research and educational tool for multi-agent systems and artificial intelligence. It allows 11 simulated autonomous robotic players to play soccer (football).
For further reading, please check the user's manual.
rcssserver is implemented by C++14 and depends some libraries. Make sure you have the required dependencies installed on your system:
- g++ (which supports C++17)
- autoconf
- automake
- libtool
- flex
- bison
- boost >= 1.44
In the case of Ubuntu 20.04 or 22.04, the following commands will resolve all dependencies:
sudo apt update
sudo apt install build-essential automake autoconf libtool flex bison libboost-all-dev
Then, download the latest rcssserver tarball from the releases section. Extract it and from the rcssserver directory execute:
tar xzvfp rcssserver-x.x.x.tar.gz
cd rcssserver-x.x.x
./configure
make
This will build the necessary binaries to get you up and running.
rcssserver/src/rcssserver
is the binary for the simulator server.
The simulator server manages the actual simulation and comunicates with client programs that
control the simulated robots.
To be able to run, the binary needs to find shared libraries which are created when you build rcssserver.
This means you must either install the server (make install) or run it from rcssserver/src
.
A sample client can be found at rcssserver/src/rcssclient
.
To see what is actually happening in the simulator, you will need to start a simulator monitor, which needs to be installed separately (rcssmonitor, or any other third party monitor).
To playback games that you have recorded or downloaded, you will need to start the log player. rcssmonitor can be used for this purpose.
The version 17.0.0 or later support CMake. If CMake is prefered or problems with the above procedure, try the following commands at the top of the project directory:
cd rcssserver-x.x.x
mkdir build
cd build
cmake ..
make
Before building rcssserver, you will need to run the configure
script located in the root of the distribution directory.
The default configuration will set up to install the server components in the
following location:
/usr/local/bin
for the executables
You may need administrator privileges to install the server into the default
location. This locations can be modified by using configure's --prefix=DIR
and related options. See configure --help
for more details.
./configure --prefix=YOUR_INSTALLATION_DIR
The server has several features that can be enabled or disabled at configure time
by using the --enable-FEATURE[=ARG]
or --disable-FEATURE
parameters to
configure
. --disable-FEATURE
is equivalent to --enable-FEATURE=no
and
--enable-FEATURE
is equivalent to --enable-FEATURE=yes
. The only valid values
for ARG
are yes
and no
.
--enable-fast_scanner=yes
will enable a fast building but (very) large scanner for the coach language.
You will need to have flex
installed and you will need to manually remove the coach_lang_tok.cpp
file in the rcssserver/rcss/clang
directory.
This is disabled by default.
I found the actual speed of the parser show only minimal improvement when using this option on my system, but this may not be true on your system.
All I can suggest is to test it on your system and decide for yourself if the speed increase justifies the increase in size of the executable.
--enable-rcssclient=yes
will enable the building of rcssclient, a sample
client program. This is enabled by default.
--enable-debug=yes
will enable the building of the modules with debugging
information. This is disabled by default.
Once you have successfully configured the monitor, simply run make
to build the sources.
If CMake is chosen, ccmake
command is available for the configuration:
cd build
ccmake ..
Once you have successfully configured the server, simply run make
to build
the sources.
When you have completed building the server, its components can be installed into their default locations or the locations specified during configuring by running
make install
Depending on where you are installing the server, you may need special permissions.
If you install the server under the location you specified, you may need to set the environment variable PATH
.
Otherwise, you have to enter the full path to the executable when you execute the server.
In the case of Linux system, the recommended way is to add the following line at the bottom of ~/.profile
:
PATH="YOUR_INSTALLATION_DIR/bin:$PATH"
Then, log out and log in again.
You may also need to set the library path before executing the server.
In most Linux systems, you can modify the library path by editing /etc/ld.so.conf
or the environment variable LD_LIBRARY_PATH
.
The recommended way is to use LD_LIBRARY_PATH
because all users can edit this variable without extra privileges.
Add the following line at the bottom of ~/.bashrc
:
LD_LIBRARY_PATH="YOUR_INSTALLATION_DIR/lib:$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH
Then, open a new terminal.
The server can also be easily removed by entering the distribution directory and running
make uninstall
This will remove all the files that where installed, but not any directories that were created during the installation process.
In the case of CMake, find install_manifest.txt
under the build directory, then execute:
xargs rm < install_manifest.txt
To start only the server either type ./rcssserver
from the directory
containing the executable or rcssserver
if you installed the executables
in your PATH.
rcssserver
rcssserver will look in your home directory for the configuration files:
- ~/.rcssserver/server.conf
- ~/.rcssserver/player.conf
- ~/.rcssserver/CSVSaver.conf
- ~/.rcssserver-landmark.xml (optional)
If these files do not exist they will be created and populated with default values.
To start the sample client, type ./rcssclient
or rcssclient
as above. Then type
(init sample)
. This will connect the sample client to the server. You can then
type in client command to move the client around the field. You will also need a
monitor to be able to see whats happening on the field.
If you installed the server and the monitor successfully, you can use the
rcsoccersim
script. To start the simulator (server and monitor) either type:
rcsoccersim
For bug reports, feature requests and latest updates, please goto https://github.com/rcsoccersim/rcssserver and open an issue or a pull request.
The RoboCup Soccer Server Maintainance Group