Skip to content

Decoherence is a phase-based RPG in the mood of Wizardry 8

License

Notifications You must be signed in to change notification settings

rbkio/decoherence

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Decoherence is a free and open-source phase-based RPG in the mood of Wizardry 8 in hard sci-fi setting written in Lazarus/FreePascal and Castle Game Engine.

Compiles to: Windows, Linux, Android

# Multilingual

At this moment most of the game content is available only in Russian, but I will eventually translate everything into English too... At this moment English is included as a priority task (thanks to everybody for your interest!), so, hopefully, we'll have English version nearly up-to-date with Russian variant.

# Short introduction

The catastrophic war is over. The surviving civilizations of the Diadem Galaxy formed a Galactic Commonwealth of Bass (leaders), Asek (scientists) and Kerf (engineers). Other civilizations are Vegetos (chemists), Velox (fighters) and 'almost-self-destructed' Thess (biologs). Anticipation of 'Galaxy Golden Age' is soon shadowed by discovery of a strange phenomenon in a nearby galaxy. An unexplained spherical anomaly appears and engulfs most of the stars. There is a narrow 'cone-like' exception with vertex at a star named Victoria which obviously "stopped" the collapse. Despite the anomaly being very far away and even at present faster-than-light speed it would reach the Galaxy only in 1500 years, several precautions and scientific projects have been started by the Commonwealth in case the collapse reaches the Galaxy or anything similar appears in the proximity. One of the most 'intriguing' project was the first exogalactic expedition - because there is strong belief that the collapse was stopped by intelligent life. The expedition arrives to Victoria in about 700 years when the galaxy is completely diminished excluding several hundreds stars in 'the cone'. The flight was surprisingly successful but upon entering the star system the starship is unexpectedly caught into a non-gravitational field and is dragged to the nearby gas giant. The crew ejects via landing module which crash-lands at one of the moons. Only up to 6 of 21 crew members survive.
And the adventure begins :) Failure is not an option.

# Features

* Complex and versatile phased combat
* Party of up to 6-8 members each with his feats and traits
* Unique old-school style RPG mechanics
* Dynamic battles with deep strategy to think over
* Random-generated customizable world
* Non-linear plot with unexpected turns and many choices to make
* Hard sci-fi setting
* Many secrets and easter eggs

And when Science meets Magic...

# System requirements

at least 1.5GHz CPU recommended
at least 1024x768 graphic mode recommended
at least 1GB RAM recommended
at least 256Mb VRAM recommended

No installation is required, just extract all files to one folder and play.
You may need to set "executable" bit in Linux.

# Linux

Libraries required for the game (Linux: Debian/Ubuntu package reference):
libopenal1
libpng
zlib1g
libvorbis
libfreetype6
libgtkglext1

# Links

(Almost) Daily development blog: https://decoherencestudio.wordpress.com
Russian-speaking Wizardry 8 community: https://vk.com/wizardry_8
English-speaking Wizardry 8 community (It's not the only one): http://www.postcount.net/forum/forumdisplay.php?47-Wizardry-Series

About

Decoherence is a phase-based RPG in the mood of Wizardry 8

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Pascal 99.4%
  • Other 0.6%