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Clif_Specialeffect
Akkarinage edited this page Nov 5, 2016
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int
clif_specialeffect
(struct block_list* bl, int type, enum send_target target);
- bl - Pointer to a block list, which identifies the game object, on which the effect is shown.
- type - Indicates, which effect shown (see EF_* constants in db/const.txt for all possible values or doc/effect_list.txt for a description of each effect).
- target - Range of clients to show this effect on (look for ALL_CLIENT in clif.h or db/const.txt for all possible values).
Notifies clients that an effect should be displayed on bl. Causes each client to display a visual effect usually centered on the game object identified by bl.
clif_specialeffect(&sd->bl, 11, AREA_WOS);
This would show the Endure skill visual effect on given player for everyone in his or her range, except the player him- or herself.
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