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Synchronize Damage Feature #8305

Merged
merged 20 commits into from
May 25, 2024
Merged

Synchronize Damage Feature #8305

merged 20 commits into from
May 25, 2024

Commits on May 2, 2024

  1. Adds ClientAttackMotion to mob database

    * Fixes #259.
    * Initial attempt to resolve position lag with normal attacks against monsters.
    aleos89 committed May 2, 2024
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Commits on May 4, 2024

  1. Synchronize Damage Feature

    - Added a new config synchronize_damage, when set to "yes", the client will display the damage of normal monster attacks at the exact time it is applied on the server, removing position lag (fixes #259)
    Playtester committed May 4, 2024
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  2. ClientAttackMotion Min and Default

    - Added minimum value of 1 for ClientAttackMotion to prevent division by 0
    - Changed default value from 432 to AttackMotion
    Playtester committed May 4, 2024
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Commits on May 5, 2024

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  2. Apply suggestions from code review

    Not sure if md can even be nullptr here, but I guess checking doesn't hurt.
    
    Co-authored-by: Atemo <[email protected]>
    Playtester and Atemo committed May 5, 2024
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Commits on May 8, 2024

  1. Update ClientAttackMotion values

    * Add missing values for cloned or special event type monsters.
    * Update values for several monsters that was determined incorrect from the sprite parser.
    aleos89 committed May 8, 2024
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Commits on May 20, 2024

  1. Apply suggestion: Check config first

    Co-authored-by: Lemongrass3110 <[email protected]>
    Playtester and Lemongrass3110 committed May 20, 2024
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  3. Fixed spaces

    Playtester committed May 20, 2024
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Commits on May 21, 2024

  1. Removed != 0 check

    Co-authored-by: Lemongrass3110 <[email protected]>
    Playtester and Lemongrass3110 committed May 21, 2024
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Commits on May 22, 2024

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Commits on May 25, 2024

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  2. Comment in battle.conf updated by Lemongrass

    Co-authored-by: Lemongrass3110 <[email protected]>
    Playtester and Lemongrass3110 committed May 25, 2024
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