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Releases: pubnub/unity

v6.0.3

18 Jul 17:10
a3d6cc0
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July 12 2022

Fixed

  • Fixes continuous allocation of components per request (memory leak issue).

v6.0.2

28 Jun 15:14
e041aee
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June 28 2022

Fixed

  • Fixes issue of encoding in FetchMessages and MessageCount apis.

v6.0.1

30 Nov 16:48
ba096d0
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November 30 2021

Modified

  • Remove BouncyCastle, JsonFx.Json, MarkerMetro and crypto DLLs. Features works without the need of these libs.

v6.0.0

13 Oct 10:27
c6c8eeb
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  • SetToken and ParseToken for PAMv3
  • BREAKING CHANGE - Removed Token Management System Client end

v5.0.1

06 Jul 09:14
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July 6 2021

Full Changelog

  • Fixed missing UUID in message action events.
  • Fixed custom count settings in Fetch Messages with Message Actions.

v5.0.0

12 Apr 09:20
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April 12 2021

Full Changelog

  • BREAKING CHANGE - New JSON Parser Json .Net for Unity 2.0.1. The parser used earlier has been deprecated.
    The new JSON parser changes the behavior of the SDK with respect to the earlier parser for these datatypes: Int is treated as Int64, DateTime was treated as string earlier now its System.DateTime, Enum is an Enum now instead of a string.
  • BREAKING CHANGE - IV used for encryption is now random by default.
    This will break old encrypted messages in Storage, and the sender and the receiver should have the same settings - either all SDKs should use random IVs or use hardcode one. If you want to revert to the old behavior, set UseRandomInitializationVector as false in the config.

v4.10.1

14 Dec 13:53
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December 14 2020

Full Changelog

  • Fixes issue of missing more field in FetchMessages response.

v4.10.0

19 Oct 06:52
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October 19 2020

Full Changelog

  • Files.
  • Random IV in Encryption.
  • Fetch with UUID and Message Type.
  • Fetch with 100 messages.

v4.9.0

15 Sep 09:39
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September 15 2020

Full Changelog

  • Objects V2.

v4.8.3

17 Jun 02:44
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June 17 2020

Full Changelog

  • Example scene fix for Unity 2018.