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WIP: Sce gu parallel #277

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WIP: Sce gu parallel #277

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fjtrujy
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@fjtrujy fjtrujy commented Apr 10, 2025

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}
}

swizzle_fast((u8*)swizzled_pixels,(const u8*)pixels,BUF_WIDTH*2,SCR_HEIGHT); // 512*2 because swizzle operates in bytes, and each pixel in a 16-bit texture is 2 bytes
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shouldn't this comment state "operates on pixels"

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The comment is a copy & paste from the "blit" example.
Actually, this doublelist example is exactly the same as the blit one, but just using the double-list approach

@@ -1,6 +1,8 @@
TARGET = blit
OBJS = blit.o ../common/callbacks.o

BUILD_PRX=1
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This change seems unrelated

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Reverted!

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