RenderMan for Blender 26.2 (2336968)
New Features
- Blender 4.2 is now supported.
Changes:
- The material override property is now exposed for all objects (was only exposed on Empty). This should allow a user to override the material on an instance.
- We now export all of the attributes on a mesh as primitive variables. You can turn this off per mesh, and use the primitive variables UI to specify which attributes you want to export as primitive variables instead.
- You can now turn off the launching of the denoiser when batch rendering. This is useful if you still want to generate the necessary variance files, but want to manually launch the denoiser later.
- When using the Optix denoiser, we now include albedo and normal passes. This should result in slightly better denoised results.
Bug Fixes:
- Fixed a bug when a mesh's data node name conflicted with another object's data node, causing the mesh to not be exported.
- Fixed a bug where importing presets from the preset browser that contained ramp nodes did not match other DCCs.
- Fixed a bug where soloing a shader node did not seem to have the right connections.