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Fix label typos, add some constants instead of raw numbers #492

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Jan 30, 2025
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2 changes: 1 addition & 1 deletion data/maps/objects/Route3.asm
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ Route3_Object:
def_warp_events

def_bg_events
bg_event 59, 9, 10 ; Route3SignText
bg_event 59, 9, TEXT_ROUTE3_SIGN

def_object_events
object_event 57, 11, SPRITE_SUPER_NERD, STAY, NONE, TEXT_ROUTE3_SUPER_NERD
Expand Down
2 changes: 1 addition & 1 deletion data/maps/objects/TradeCenter.asm
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,6 @@ TradeCenter_Object:
def_bg_events

def_object_events
object_event 2, 2, SPRITE_RED, STAY, 0, TEXT_TRADECENTER_OPPONENT
object_event 2, 2, SPRITE_RED, STAY, ANY_DIR, TEXT_TRADECENTER_OPPONENT

def_warps_to TRADE_CENTER
8 changes: 4 additions & 4 deletions engine/battle/animations.asm
Original file line number Diff line number Diff line change
Expand Up @@ -1935,7 +1935,7 @@ AnimationSubstitute:
; Changes the pokemon's sprite to the mini sprite
ld hl, wTempPic
xor a
ld bc, $310
ld bc, 7 * 7 tiles
call FillMemory
ldh a, [hWhoseTurn]
and a
Expand Down Expand Up @@ -2120,7 +2120,7 @@ GetMonSpriteTileMapPointerFromRowCount:
ldh a, [hWhoseTurn]
and a
jr nz, .enemyTurn
ld a, 20 * 5 + 1
ld a, 5 * SCREEN_WIDTH + 1
jr .next
.enemyTurn
ld a, 12
Expand All @@ -2133,7 +2133,7 @@ GetMonSpriteTileMapPointerFromRowCount:
sub b
and a
jr z, .done
ld de, 20
ld de, SCREEN_WIDTH
.loop
add hl, de
dec a
Expand Down Expand Up @@ -2294,7 +2294,7 @@ CopyTileIDs:
dec c
jr nz, .columnLoop
pop hl
ld bc, 20
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
Expand Down
10 changes: 5 additions & 5 deletions engine/overworld/trainer_sight.asm
Original file line number Diff line number Diff line change
Expand Up @@ -97,8 +97,8 @@ TrainerWalkUpToPlayer::
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
xor a
ld b, a ; a = direction to go to
xor a ; NPC_MOVEMENT_DOWN
ld b, a
jr .writeWalkScript
.facingUp
ld a, [wTrainerScreenY]
Expand All @@ -111,7 +111,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $40 ; a = direction to go to
ld a, NPC_MOVEMENT_UP
jr .writeWalkScript
.facingRight
ld a, [wTrainerScreenX]
Expand All @@ -124,7 +124,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $c0 ; a = direction to go to
ld a, NPC_MOVEMENT_RIGHT
jr .writeWalkScript
.facingLeft
ld a, [wTrainerScreenX]
Expand All @@ -137,7 +137,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $80 ; a = direction to go to
ld a, NPC_MOVEMENT_LEFT
.writeWalkScript
ld hl, wNPCMovementDirections2
ld de, wNPCMovementDirections2
Expand Down
4 changes: 2 additions & 2 deletions macros/scripts/maps.asm
Original file line number Diff line number Diff line change
Expand Up @@ -106,8 +106,8 @@ ENDM
;\1 event flag
;\2 view range
;\3 TextBeforeBattle
;\4 TextAfterBattle
;\5 TextEndBattle
;\4 TextEndBattle
;\5 TextAfterBattle
MACRO trainer
DEF _ev_bit = \1 % 8
DEF _cur_bit = CURRENT_TRAINER_BIT % 8
Expand Down
2 changes: 1 addition & 1 deletion scripts/ChampionsRoom.asm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ ChampionsRoom_Script:
jp CallFunctionInTable

ResetRivalScript:
xor a ; SCENE_CHAMPIONSROOM_DEFAULT
xor a ; SCRIPT_CHAMPIONSROOM_DEFAULT
ld [wJoyIgnore], a
ld [wChampionsRoomCurScript], a
ret
Expand Down
2 changes: 1 addition & 1 deletion scripts/PokemonTower6F.asm
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ PokemonTower6FMarowakBattleScript:
.did_not_defeat
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, $10
ld a, D_RIGHT
ld [wSimulatedJoypadStatesEnd], a
xor a
ld [wSpritePlayerStateData2MovementByte1], a
Expand Down
14 changes: 7 additions & 7 deletions scripts/RocketHideoutB2F.asm
Original file line number Diff line number Diff line change
Expand Up @@ -281,7 +281,7 @@ RocketHideoutB2F_TextPointers:
RocketHideout2TrainerHeaders:
def_trainers
RocketHideout2TrainerHeader0:
trainer EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0, 4, RocketHideoutB1FRocketBattleText, RocketHideoutB1FRocketEndBattleText, RocketHideoutB1FRocketAfterBattleText
trainer EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0, 4, RocketHideoutB2FRocketBattleText, RocketHideoutB2FRocketEndBattleText, RocketHideoutB2FRocketAfterBattleText
db -1 ; end

RocketHideoutB2FRocketText:
Expand All @@ -290,14 +290,14 @@ RocketHideoutB2FRocketText:
call TalkToTrainer
jp TextScriptEnd

RocketHideoutB1FRocketBattleText:
text_far _RocketHideoutB1FRocketBattleText
RocketHideoutB2FRocketBattleText:
text_far _RocketHideoutB2FRocketBattleText
text_end

RocketHideoutB1FRocketEndBattleText:
text_far _RocketHideoutB1FRocketEndBattleText
RocketHideoutB2FRocketEndBattleText:
text_far _RocketHideoutB2FRocketEndBattleText
text_end

RocketHideoutB1FRocketAfterBattleText:
text_far _RocketHideoutB1FRocketAfterBattleText
RocketHideoutB2FRocketAfterBattleText:
text_far _RocketHideoutB2FRocketAfterBattleText
text_end
42 changes: 21 additions & 21 deletions scripts/RocketHideoutB4F.asm
Original file line number Diff line number Diff line change
Expand Up @@ -89,11 +89,11 @@ RocketHideoutB4F_TextPointers:
RocketHideout4TrainerHeaders:
def_trainers 2
RocketHideout4TrainerHeader0:
trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0, 0, RocketHideoutB4FGiovanniBattleText, RocketHideoutB4FGiovanniEndBattleText, RocketHideoutB4FGiovanniAfterBattleText
trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0, 0, RocketHideoutB4FRocket1BattleText, RocketHideoutB4FRocket1EndBattleText, RocketHideoutB4FRocket1AfterBattleText
RocketHideout4TrainerHeader1:
trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1, 0, RocketHideoutB4FRocket1BattleText, RocketHideoutB4FRocket1EndBattleText, RocketHideoutB4FRocket1AfterBattleText
trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1, 0, RocketHideoutB4FRocket2BattleText, RocketHideoutB4FRocket2EndBattleText, RocketHideoutB4FRocket2AfterBattleText
RocketHideout4TrainerHeader2:
trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_2, 1, RocketHideoutB4FRocket2BattleText, RocketHideoutB4FRocket2EndBattleText, RocketHideoutB4FRocket2AfterBattleText
trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_2, 1, RocketHideoutB4FRocket3BattleText, RocketHideoutB4FRocket3EndBattleText, RocketHideoutB4FRocket3AfterBattleText
db -1 ; end

RocketHideoutB4FGiovanniText:
Expand Down Expand Up @@ -142,16 +142,16 @@ RocketHideoutB4FRocket1Text:
call TalkToTrainer
jp TextScriptEnd

RocketHideoutB4FGiovanniBattleText:
text_far _RocketHideoutB4FGiovanniBattleText
RocketHideoutB4FRocket1BattleText:
text_far _RocketHideoutB4FRocket1BattleText
text_end

RocketHideoutB4FGiovanniEndBattleText:
text_far _RocketHideoutB4FGiovanniEndBattleText
RocketHideoutB4FRocket1EndBattleText:
text_far _RocketHideoutB4FRocket1EndBattleText
text_end

RocketHideoutB4FGiovanniAfterBattleText:
text_far _RocketHideoutB4FGiovanniAfterBattleText
RocketHideoutB4FRocket1AfterBattleText:
text_far _RocketHideoutB4FRocket1AfterBattleText
text_end

RocketHideoutB4FRocket2Text:
Expand All @@ -160,16 +160,16 @@ RocketHideoutB4FRocket2Text:
call TalkToTrainer
jp TextScriptEnd

RocketHideoutB4FRocket1BattleText:
text_far _RocketHideoutB4FRocket1BattleText
RocketHideoutB4FRocket2BattleText:
text_far _RocketHideoutB4FRocket2BattleText
text_end

RocketHideoutB4FRocket1EndBattleText:
text_far _RocketHideoutB4FRocket1EndBattleText
RocketHideoutB4FRocket2EndBattleText:
text_far _RocketHideoutB4FRocket2EndBattleText
text_end

RocketHideoutB4FRocket1AfterBattleText:
text_far _RocketHideoutB4FRocket1AfterBattleText
RocketHideoutB4FRocket2AfterBattleText:
text_far _RocketHideoutB4FRocket2AfterBattleText
text_end

RocketHideoutB4FRocket3Text:
Expand All @@ -178,15 +178,15 @@ RocketHideoutB4FRocket3Text:
call TalkToTrainer
jp TextScriptEnd

RocketHideoutB4FRocket2BattleText:
text_far _RocketHideoutB4FRocket2BattleText
RocketHideoutB4FRocket3BattleText:
text_far _RocketHideoutB4FRocket3BattleText
text_end

RocketHideoutB4FRocket2EndBattleText:
text_far _RocketHideoutB4FRocket2EndBattleText
RocketHideoutB4FRocket3EndBattleText:
text_far _RocketHideoutB4FRocket3EndBattleText
text_end

RocketHideoutB4FRocket2AfterBattleText:
RocketHideoutB4FRocket3AfterBattleText:
text_asm
ld hl, .Text
call PrintText
Expand All @@ -199,5 +199,5 @@ RocketHideoutB4FRocket2AfterBattleText:
jp TextScriptEnd

.Text:
text_far _RocketHideoutB4FRocket2AfterBattleText
text_far _RocketHideoutB4FRocket3AfterBattleText
text_end
4 changes: 2 additions & 2 deletions scripts/RocketHideoutElevator.asm
Original file line number Diff line number Diff line change
Expand Up @@ -32,15 +32,15 @@ RocketHideoutElevatorStoreWarpEntriesScript:
ret

RocketHideoutElevatorScript:
ld hl, RocketHideoutElavatorFloors
ld hl, RocketHideoutElevatorFloors
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps
ld de, wElevatorWarpMaps
ld bc, RocketHideoutElevatorWarpMaps.End - RocketHideoutElevatorWarpMaps
call CopyData
ret

RocketHideoutElavatorFloors:
RocketHideoutElevatorFloors:
db 3 ; #
db FLOOR_B1F
db FLOOR_B2F
Expand Down
6 changes: 3 additions & 3 deletions scripts/Route8.asm
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ Route8TrainerHeader1:
Route8TrainerHeader2:
trainer EVENT_BEAT_ROUTE_8_TRAINER_2, 4, Route8SuperNerd2BattleText, Route8SuperNerd2EndBattleText, Route8SuperNerd2AfterBattleText
Route8TrainerHeader3:
trainer EVENT_BEAT_ROUTE_8_TRAINER_3, 2, Route8CooltrainerF1BattleText, Route8CooltrainerF21EndBattleText, Route8CooltrainerF1AfterBattleText
trainer EVENT_BEAT_ROUTE_8_TRAINER_3, 2, Route8CooltrainerF1BattleText, Route8CooltrainerF1EndBattleText, Route8CooltrainerF1AfterBattleText
Route8TrainerHeader4:
trainer EVENT_BEAT_ROUTE_8_TRAINER_4, 3, Route8SuperNerd3BattleText, Route8SuperNerd3EndBattleText, Route8SuperNerd3AfterBattleText
Route8TrainerHeader5:
Expand Down Expand Up @@ -112,8 +112,8 @@ Route8CooltrainerF1BattleText:
text_far _Route8CooltrainerF1BattleText
text_end

Route8CooltrainerF21EndBattleText:
text_far _Route8CooltrainerF21EndBattleText
Route8CooltrainerF1EndBattleText:
text_far _Route8CooltrainerF1EndBattleText
text_end

Route8CooltrainerF1AfterBattleText:
Expand Down
10 changes: 5 additions & 5 deletions scripts/SilphCo6F.asm
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ SilphCo6F_TextPointers:
SilphCo6TrainerHeaders:
def_trainers 6
SilphCo6TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_0, 2, SilphCo6FRocket1BattleText, SilphCo6Rocket1EndBattleText, SilphCo6Rocket1AfterBattleText
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_0, 2, SilphCo6FRocket1BattleText, SilphCo6FRocket1EndBattleText, SilphCo6FRocket1AfterBattleText
SilphCo6TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_1, 3, SilphCo6FScientistBattleText, SilphCo6FScientistEndBattleText, SilphCo6FScientistAfterBattleText
SilphCo6TrainerHeader2:
Expand Down Expand Up @@ -158,12 +158,12 @@ SilphCo6FRocket1BattleText:
text_far _SilphCo6FRocket1BattleText
text_end

SilphCo6Rocket1EndBattleText:
text_far _SilphCo6Rocket1EndBattleText
SilphCo6FRocket1EndBattleText:
text_far _SilphCo6FRocket1EndBattleText
text_end

SilphCo6Rocket1AfterBattleText:
text_far _SilphCo6Rocket1AfterBattleText
SilphCo6FRocket1AfterBattleText:
text_far _SilphCo6FRocket1AfterBattleText
text_end

SilphCo6FScientistText:
Expand Down
2 changes: 1 addition & 1 deletion scripts/SilphCo7F.asm
Original file line number Diff line number Diff line change
Expand Up @@ -310,7 +310,7 @@ SilphCo7FSilphWorkerM1Text:
lb bc, LAPRAS, 15
call GivePokemon
jr nc, .done
ld a, [wSimulatedJoypadStatesEnd]
ld a, [wAddedToParty]
and a
call z, WaitForTextScrollButtonPress
call EnableAutoTextBoxDrawing
Expand Down
6 changes: 3 additions & 3 deletions text/RocketHideoutB2F.asm
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
_RocketHideoutB1FRocketBattleText::
_RocketHideoutB2FRocketBattleText::
text "BOSS said you can"
line "see GHOSTs with"
cont "the SILPH SCOPE!"
done

_RocketHideoutB1FRocketEndBattleText::
_RocketHideoutB2FRocketEndBattleText::
text "I"
line "surrender!"
prompt

_RocketHideoutB1FRocketAfterBattleText::
_RocketHideoutB2FRocketAfterBattleText::
text "The TEAM ROCKET"
line "HQ has 4 basement"
cont "floors. Can you"
Expand Down
18 changes: 9 additions & 9 deletions text/RocketHideoutB4F.asm
Original file line number Diff line number Diff line change
Expand Up @@ -26,49 +26,49 @@ _RocketHideoutB4FGiovanniHopeWeMeetAgainText::
line "again..."
done

_RocketHideoutB4FGiovanniBattleText::
_RocketHideoutB4FRocket1BattleText::
text "I know you! You"
line "ruined our plans"
cont "at MT.MOON!"
done

_RocketHideoutB4FGiovanniEndBattleText::
_RocketHideoutB4FRocket1EndBattleText::
text "Burned"
line "again!"
prompt

_RocketHideoutB4FGiovanniAfterBattleText::
_RocketHideoutB4FRocket1AfterBattleText::
text "Do you have"
line "something against"
cont "TEAM ROCKET?"
done

_RocketHideoutB4FRocket1BattleText::
_RocketHideoutB4FRocket2BattleText::
text "How can you not"
line "see the beauty of"
cont "our evil?"
done

_RocketHideoutB4FRocket1EndBattleText::
_RocketHideoutB4FRocket2EndBattleText::
text "Ayaya!"
prompt

_RocketHideoutB4FRocket1AfterBattleText::
_RocketHideoutB4FRocket2AfterBattleText::
text "BOSS! I'm sorry I"
line "failed you!"
done

_RocketHideoutB4FRocket2BattleText::
_RocketHideoutB4FRocket3BattleText::
text "The elevator"
line "doesn't work? Who"
cont "has the LIFT KEY?"
done

_RocketHideoutB4FRocket2EndBattleText::
_RocketHideoutB4FRocket3EndBattleText::
text "No!"
prompt

_RocketHideoutB4FRocket2AfterBattleText::
_RocketHideoutB4FRocket3AfterBattleText::
text "Oh no! I dropped"
line "the LIFT KEY!"
done
2 changes: 1 addition & 1 deletion text/Route8.asm
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ _Route8CooltrainerF1BattleText::
line "I collect them!"
done

_Route8CooltrainerF21EndBattleText::
_Route8CooltrainerF1EndBattleText::
text "Why? Why??"
prompt

Expand Down
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