This project is in an alpha state.
CDK-Ansible is a CDK (Cloud Development Kit) for Ansible, and inspired by AWS CDK.
While Ansible's playbook
and inventory
files are written in YAML format, managing YAML templating can be challenging.
CDK-Ansible enables you to generate Ansible files using Rust as a type-safe programming language.
WARNING: This project does not use JSii.
- cdk-ansible can define an abstract Ansible Playbook using Rust.
- cdk-ansible-cli (
cdk-ansible
command) generates Rust code compatible with existing Ansible modules.
{cdk-ansible,cdk-ansible-cli}>=0.2.0
compatibility is shown in the table below.
cdk-ansible | cdk-ansible-cli |
---|---|
>=0.2.0 |
>=0.2.0 |
{cdk-ansible,cdk-ansible-cli}<v0.2.0
are guaranteed to work only with matching versions.
Template project can see in cdk-ansible-examples and support cargo-generate.
-
Install mise
-
Install cargo-generate, for example:
mise use -g rust@latest mise use -g cargo-binstall mise use -g cargo-generate
-
Init your project from template and 'Enter' (select default template)
cargo generate gh:pollenjp/cdk-ansible-examples
-
Execute the sample command in your local environment.
# For the command details, refer to `[tasks.run]` in `mise.toml`. mise run run
-
Edit
src/stack/*.rs
andsrc/inventory/*.rs
(orsrc/inventory.rs
) as you like.
Define Ansible Play in Rust.
let play = Box::new(Play {
name: "sample-play".into(),
hosts: hosts.into(),
options: PlayOptions::default(),
tasks: vec![Task {
name: "Debug".into(),
options: TaskOptions::default(),
command: Box::new(::cdkam::ansible::builtin::debug::Module {
module: ::cdkam::ansible::builtin::debug::Args {
options: ::cdkam::ansible::builtin::debug::Opt {
msg: OptU::Some("Hello, world!".into()),
..Default::default()
},
},
}),
}],
}),
Create cdk-ansible's Stack and define the relationship between Play (Sequential, Parallel, etc.).
// let play1, play2, play3, ...
pub struct SampleStack {
exe_play: ExePlay,
}
impl SampleStack {
pub fn new(hp: &HostPool) -> Self {
let hosts = hp.localhost.name.as_str();
Self {
exe_play: ExeSequential(vec![
ExeSingle(Box::new(play1)),
ExeSingle(Box::new(play2)),
ExeParallel(vec![
ExeParallel(vec![
ExeSingle(Box::new(play3)),
ExeSingle(Box::new(play4)),
ExeSingle(Box::new(play5)),
]),
ExeSequential(vec![
ExeSingle(Box::new(play6)),
ExeSingle(Box::new(play7)),
]),
ExeSingle(Box::new(play8)),
]),
ExeSingle(Box::new(play9)),
]),
}
}
}
%%{init: {'theme': 'redux', 'themeVariables': { 'fontSize': '30pt'}}}%%
stateDiagram
direction LR
state ForkExeParallel1 <<fork>>
state ForkExeParallel2 <<fork>>
state JoinExeParallel2 <<join>>
state JoinExeParallel1 <<join>>
[*] --> play1
play1 --> play2
play2 --> ForkExeParallel1
ForkExeParallel1 --> ForkExeParallel2
ForkExeParallel2 --> play3
ForkExeParallel2 --> play4
ForkExeParallel2 --> play5
play3 --> JoinExeParallel2
play4 --> JoinExeParallel2
play5 --> JoinExeParallel2
ForkExeParallel1 --> play6
play6 --> play7
ForkExeParallel1 --> play8
JoinExeParallel2 --> JoinExeParallel1
play7 --> JoinExeParallel1
play8 --> JoinExeParallel1
JoinExeParallel1 --> play9
play9 --> [*]
Instantiate CDK-Ansible's App and add Inventory and Stack to it.
pub fn run() -> Result<()> {
let host_pool = HostPool {
localhost: LocalHost {
name: "localhost".into(),
},
host_a: Rc::new(HostA {
name: "host-a".into(),
fqdn: "host-a.example.com".into(),
}),
host_b: RefCell::new(HostB {
name: "host-b".into(),
fqdn: "host-b.example.com".into(),
}),
};
let mut app = App::new(std::env::args().collect());
app.add_inventory(host_pool.to_inventory()?)?;
app.add_stack(Box::new(SampleStack::new(&host_pool)))?;
app.run()
}
Run your app.
cargo run --package my-app -- deploy -P 3 -i dev SampleStack
If your ansible command is installed through uv
, pass --playbook-command
option like below.
CDK-Ansible can also define higher-level L2 (Layer 2) stacks. In comparison, the previous Stack is called an L1 Stack.
- L1 Stack first statically defines all Inventory and Play objects before moving to the execution phase.
- In contrast, L2 Stack generates Inventory and Play objects just before executing each Play.
- This allows generating Inventory and Play objects based on the execution state up to that point. This functionality can serve as an alternative to Ansible's Dynamic Inventory.
%%{init: {'theme': 'redux', 'themeVariables': { 'fontSize': '30pt'}}}%%
stateDiagram
direction LR
state ForkExeParallel2 <<fork>>
state JoinExeParallel2 <<join>>
[*] --> LazyPlayL2_1
LazyPlayL2_1 --> ForkExeParallel2
ForkExeParallel2 --> LazyPlayL2_2
ForkExeParallel2 --> LazyPlayL2_3
LazyPlayL2_2 --> JoinExeParallel2
LazyPlayL2_3 --> JoinExeParallel2
JoinExeParallel2 --> LazyPlayL2_4
LazyPlayL2_4 --> [*]
%%{init: {'theme': 'redux', 'themeVariables': { 'fontSize': '10pt'}}}%%
stateDiagram
direction LR
classDef Rose stroke-width:1px,stroke-dasharray:none,stroke:#FF5978,fill:#FFDFE5,color:#8E2236;
state LazyPlayL2_1 {
direction LR
[*] --> s2
s2 --> s4
s4 --> [*]
}
[*] --> LazyPlayL2_1
LazyPlayL2_1 --> [*]
s2:Generate Inventory<br>and Play (Playbook)
s4:Run Playbook
class s2 Rose
The definition of L2 Stack is similar to L1, but it implements the StackL2
trait.
The difference is that fn exe_play
returns &LazyExePlayL2
.
struct SampleStack {
exe_play: LazyExePlayL2,
}
impl SampleStack {
fn new() -> Self {
Self {
exe_play: LazyExePlayL2::Single(Arc::new(SampleLazyPlayL2Helper::new("sample"))),
}
}
}
impl StackL2 for SampleStack {
fn name(&self) -> &str {
std::any::type_name::<Self>()
.split("::")
.last()
.expect("Failed to get a stack name")
}
fn exe_play(&self) -> &LazyExePlayL2 {
&self.exe_play
}
}
pub fn main2() -> Result<()> {
// AppL2 can define stacks with chainable method calls.
AppL2::new(std::env::args().collect())
.stack(Arc::new(SampleStack::new()))
.expect("Failed to add sample stack")
.run()
}
LazyExePlayL2
corresponds to ExePlay
, but it can accept objects that implement the LazyPlayL2
trait instead of Play
objects.
The LazyPlayL2
trait implements an async function fn lazy_play_l2
which can generate information equivalent to an Ansible Play within this function.
struct SampleLazyPlayL2Helper {
name: String,
}
impl SampleLazyPlayL2Helper {
pub fn new(name: &str) -> Self {
Self {
name: name.to_string(),
}
}
}
impl LazyPlayL2 for SampleLazyPlayL2Helper {
fn lazy_play_l2(&self) -> BoxFuture<'static, Result<ExePlayL2>> {
let name = self.name.clone();
async move {
Ok(PlayL2 {
name,
hosts: HostsL2::new(vec![Arc::new(HostA {
name: "localhost".to_string(),
})]),
options: PlayOptions::default(),
tasks: create_tasks_helper(2)?,
}
.into())
}
.boxed()
}
}
PlayL2::hosts
is not a simple string, but an object that implements the HostInventoryVarsGenerator
trait.
This allows you to generate Inventory dynamically based on the execution state up to that point.
struct HostA {
name: String,
}
impl HostInventoryVarsGenerator for HostA {
fn gen_host_vars(&self) -> Result<HostInventoryVars> {
Ok(HostInventoryVars {
ansible_host: self.name.clone(),
inventory_vars: vec![("ansible_connection".to_string(), "local".into())],
})
}
}
MISE is recommended as it allows you to keep the versions of the cdk-ansible crate and CLI in sync.
mise use cargo:cdk-ansible-cli
cargo binstall cdk-ansible-cli
cargo install cdk-ansible-cli
- cdk-ansible-cli
- rustfmt
rustup component add rustfmt
- rustfmt
While we plan to provide an init command in the future, for now it is recommended to copy the following sample project.
Running cdk-ansible module
command generates a Rust package for the specified Ansible module.
# '<namespace>.<collection>.<module>' only generates the specified module.
cdk-ansible module --output-dir crates/ --module-name ansible.builtin.debug
cdkam_ansible
in below example is auto-generated by cdk-ansible module
command.
your-cdk-ansible-app/
|-- Cargo.toml
`-- crates/
`-- my-app/ ... your app (run `cdk_ansible::App`)
`-- cdkam_ansible/ ... auto-generated by `cdk-ansible module` command
|-- Cargo.toml
`-- src/
|-- lib.rs
|-- m/ansible/builtin/debug.rs
`-- ...
cdk-ansible module
command has other options.
# '<namespace>.<collection>' generates all modules in the collection.
cdk-ansible module --output-dir crates/ --module-name-regex 'ansible\.builtin\..*'
# '<namespace>' generates all modules in the namespace.
cdk-ansible module --output-dir crates/ --module-name-regex 'ansible\..*'
# If you don't specify `--module-name` or `--module-name-regex`,
# all modules accessible from your ansible environment will be generated.
# (This is the same as `--module-name-regex '*'`)
cdk-ansible module --output-dir crates/
# If you are using uv to manage your ansible project, move to the directory or specify the `--project` option.
uv --project /path/to/your/ansible-project run \
cdk-ansible module --output-dir crates/ --module-name ansible.builtin.debug