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PixeLAW

PixeLAW is a pixel-based autonomous world. And we provide the way to build a fully on-chain game.

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Pinned

  1. core core Public

    PixeLAW core and default Apps

    Shell 8 1

  2. app_template app_template Public template

    Template for creating a new PixeLAW app

    Cairo 3 1

Repositories

Showing 10 of 17 repositories
  • web_new Public

    Temporary new repo for the overhauled web frontend

    TypeScript 0 0 0 0 Updated Jun 5, 2024
  • app_template Public template

    Template for creating a new PixeLAW app

    Cairo 3 MIT 1 2 0 Updated Jun 3, 2024
  • server Public

    NodeExpress backend for "bots" and other optimizations

    TypeScript 0 MIT 0 0 0 Updated Jun 3, 2024
  • p_war Public

    To host game events on PixeLAW to create engaging experiences for users and developers. One of the core values of PixeLAW is the ability to add rules, proving that new experiences can be created through simple games with the addition of rules.

    Cairo 0 0 0 0 Updated May 31, 2024
  • core Public

    PixeLAW core and default Apps

    Shell 8 MIT 1 14 0 Updated May 30, 2024
  • examples Public
    Cairo 5 MIT 0 0 0 Updated May 26, 2024
  • web Public

    The (browser) client

    TypeScript 2 MIT 1 1 0 Updated May 20, 2024
  • keiko Public

    Keiko integrates Katana—an RPC controller, Torii—an automatic indexer, and a runtime auto-contract deployment runner. This unified approach eliminates the need for developers to separately run Katana, Torii, and contract deployments, consolidating all processes into a single Docker container for streamlined development.

    TypeScript 0 0 0 0 Updated May 11, 2024
  • book Public
    HTML 0 3 1 0 Updated Apr 23, 2024
  • TypeScript 0 MIT 0 0 0 Updated Mar 19, 2024

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