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layout: article | ||
title: GAMES001课程笔记12-线性系统 | ||
tags: ["CG", "GAMES001", "Math"] | ||
key: GAMES001-12 | ||
aside: | ||
toc: true | ||
sidebar: | ||
nav: GAMES001 | ||
--- | ||
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> 这个系列是GAMES001-图形学中的数学([GAMES 001: Mathematics in Computer Graphics](https://games-cn.org/games001/))的同步课程笔记。课程旨在总结归纳图形学学习过程中重要的数学概念、理论和方法,并将以索引的形式在每一章节中穿插讲解该数学专题在图形学中的应用。本课程既可以作为GAMES系列其它课程学习的基础或"手册",也可以作为站在不一样的视角复习图形学知识的平台。本节主要介绍求解线性系统的相关技术。 | ||
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## 直接求解 | ||
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## 迭代求解 | ||
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## Reference | ||
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- [Lecture 13: 线性系统](https://www.bilibili.com/video/BV1MF4m1V7e3?p=13&vd_source=7a2542c6c909b3ee1fab551277360826) |