[Bug] Fixed First Turn Move + Wimp Out interaction #4928
+3
−2
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What are the changes the user will see?
Can now use Fake Out/First Impression if forced out
Why am I making these changes?
This is a reported bug: https://discord.com/channels/1125469663833370665/1308989093048225902/1308989093048225902
What are the changes from a developer perspective?
Added another
||
wherepokemon.battleSummonData.turnCount
andpokemon.battleSummonData.waveTurnCount
are decremented for moves like U-Turn. It checks if the last pokemon has thePostDamageForceSwitchAbAttr
ability attribute and that they are not faintedScreenshots/Videos
wimpfiz.mp4
How to test the changes?
Use Fake Out after being forced out due to Wimp Out on turn 1
Checklist
beta
as my base branchnpm run test
)npm run create-test
) or updated existing tests related to the PR's changes?Are there any localization additions or changes? If so: