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orion3dgames committed Jun 1, 2024
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8 changes: 6 additions & 2 deletions construction/Dev.to/dev_blog_part_9.md
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Hi all,

Since I've managed to resolve most of the animations issues I was having, I decided to relax and work on some level design, keeping in mind that the overall goal was to make enough content to bring the player from level 1 to level 10.
Since I've managed to resolve most of the animations issues I was having, I decided to relax and work on some level design, keeping in mind that the overall goal was to make enough content to bring the player from level 1 to level 10. The overall feeling should feel "grindy".

## Preparation is KEY

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## The result

After quite a bit of work, I actually managed to fit everything in quite a small area (which suits me just fine). As this is a research project (and not a future game I plan to release), I do not want to go into too much details.
After quite a bit of work, I actually managed to fit everything in quite a small area (which suits me just fine). The idea is too keep everything tight and condensed. Of course, this map will elvove/improve naturally as I work on it. A few thing to bother me:
- The actual farm should be moved closer to the mountain (and not in the village center)
- Market should probably be in the town center
- The Velvet Veil in front of the Temple may be a little ...
-

MAP IMAGE HERE

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