Enable integration with existing renderers #30
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This PR adds functions for enabling integration with existing renderers:
mnvgBindCommandBuffer()
Pass an existing
MTLCommandBuffer
. Passing a command buffer disables the call tocommit()
.mnvgBindTargetTexture()
Pass an existing
MTLTexture
to render into.These functions cover the use case where 1) the application renders its own content first, and 2) NanoVG draws on top of the existing frame.