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pavement

Interactive way of building portuguese pavement patterns

Main topics:

  • Generic scene graph handling hierarchical drawing (e.g. matrices, shaders, textures)
  • Matrix stack for hierarchical drawing and its use in the scene
  • Picking and manipulating objects with mouse and keyboard
  • Code to load external meshes/materials from an existing format
  • Creating a format allowing to save, load the full scene, and resume the interaction
  • A realistic or stylized solid material for the objects of your scene, e.g. wood, stone, marble

Instructions:

Clone the repository on your project folder (ex. Assignment4).

git clone https://github.com/nunofmaia/pavement.git

Check the status of the local repository

git status

Add files not staged for commit

git add <filename>

Commit to your local repository and write a message describing your changes

git commit -m "Your message"

Before sending your updates to the repository, check if your collegues made some changes

git pull

You may or may not have to commit your changes again.

After your repository is up-to-date, you can push your changes

git push

Note: Rembember to do all this commands on the root of the local repository

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Build portuguese pavement with OpenGL

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