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feat(tools): Add support for Stryker CLI #1259

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1 change: 0 additions & 1 deletion CONTRIBUTING.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,6 @@ There are a number of minimal to zero efforts you can make to show your support
- Follow [@nukebuildnet](https://twitter.com/nukebuildnet) and [@[email protected]](https://dotnet.social/@nuke)
- Upvote, share, and comment our content (see [#mentions](https://app.slack.com/client/T9QUKHC4A/CDJD8CGQ5) on Slack)
- Talk about NUKE on social media and let others know where it can help (tag us!)
- Give ratings where possible (e.g., extensions for [Rider](https://plugins.jetbrains.com/plugin/10803-nuke-support/reviews) or [Visual Studio](https://marketplace.visualstudio.com/items?itemName=nuke.visualstudio&ssr=false#review-details))

The above points are considered somewhat of the norm in exchange for using the project free of charge.

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2 changes: 1 addition & 1 deletion docs/01-getting-started/02-setup.md
Original file line number Diff line number Diff line change
Expand Up @@ -137,4 +137,4 @@ You can deactivate linking of the above files by removing the `NukeRootDirectory

:::

[^1]: Interface default members behave like explicit interface implementations, which means that to access their members, the `this` reference must be cast explicitly to the interface type. For instance, `((IComponent)this).Target`.
[^1]: Interface default members behave like explicit interface implementations, which means that to access their members, the `this` reference must be cast explicitly to the interface type. For instance, `((IComponent)this).Target`.
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,17 @@ bool IsUpToDate() => build.BuildAssemblyDirectory.GlobFiles("*.dll")
$"--{ParameterService.GetParameterDashedName(Constants.SkippedTargetsParameterName)}"
}.Concat(settings.Args))
.DisableProcessLogInvocation()
.SetProcessLogger((_, message) => Log.Write(LogEventReader.ReadFromString(message))));
.SetProcessLogger((_, message) =>
{
try
{
Log.Write(LogEventReader.ReadFromString(message));
}
catch
{
Log.Debug(message);
}
}));
}
finally
{
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