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DX12_Project
DX12_Project PublicD3D12 - Exploring API - Bindless (descriptor-range bindless and Direct Descriptor Access), Raytraced Shadows, Async Copy, Buffer Sub-allocation
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VkPlayground
VkPlayground PublicVulkan - Exploring API - Point/Directional/Spot-lights, Normal mapping
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dx11-tech
dx11-tech PublicD3D11 - Architecture Playground - Deferred, Parallell Split Shadow Maps (PSSM) and Sample Distribution Shadow Maps (SDSM)
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Rogue-Robots
Rogue-Robots PublicD3D12 - Large Game Project at BTH - Render Graph, Handle-based bindless RHI, SSAO, Forward+, and more.
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