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Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler

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MarchingCubesBurst (Work in Progress !)

Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler

It can be used as a Unity Package, add the URL of the repository in your package manifest.json.

I need to benchmark it but it seems really fast...

Based on CUDA samples implementation : https://github.com/tpn/cuda-samples/blob/master/v8.0/2_Graphics/marchingCubes/marchingCubes_kernel.cu And VMD (Visual Molecular Dynamics) implementation : https://www.ks.uiuc.edu/Research/vmd/

Iso

TODO

  • Implement an exclusive scan using Unity job system, right now this is the slowest part (because done in serial) but should be the fastest

Feel free to add more...

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Pull requests + Issues tracking are more than welcome ! I am also curious to know how it is used :)

License

License: MIT

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Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler

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