Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Un-hardcode AbstractSkeleton.canFireProjectile #1681

Open
wants to merge 2 commits into
base: 1.21.x
Choose a base branch
from

Conversation

ZestyBlaze
Copy link
Contributor

Supersedes #1587

Old desc:

A suggestion from Commoble to remove the hard coding on AbstractSkeleton.canFireProjectileWeapon and bind it to a Neoforge functionality tag

Currently only contains minecraft:bow within the tag as that is all the vanilla skeleton checks for, added some javadoc to it but maybe specification that it should be items that extend BowItem is required as Crossbow Logic won't work with skeletons

Also open to better naming suggestions if that's a thought

@neoforged-pr-publishing
Copy link

  • Publish PR to GitHub Packages

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant