Add a way to animate armor models in HumanoidArmorLayer #1142
Workflow file for this run
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name: Check PR local changes | |
on: | |
pull_request: | |
types: | |
- synchronize | |
- opened | |
- ready_for_review | |
- reopened | |
jobs: | |
check-local-changes: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
fetch-depth: 1000 | |
fetch-tags: true | |
# GradleUtils will append the branch name to the version, | |
# but for that we need a properly checked out branch | |
- name: Create branch for commit | |
run: | |
git switch -C pr-${{ github.event.pull_request.number }}-${{ github.event.pull_request.head.ref }} | |
- name: Setup JDK 21 | |
uses: actions/setup-java@v2 | |
with: | |
java-version: '21' | |
distribution: 'temurin' | |
- name: Setup Gradle | |
uses: gradle/actions/setup-gradle@v3 | |
with: | |
cache-read-only: false | |
- name: Setup with Gradle | |
run: ./gradlew :neoforge:setup | |
- name: Gen package infos | |
run: ./gradlew generatePackageInfos | |
- name: Gen patches | |
run: ./gradlew :neoforge:unpackSourcePatches | |
- name: Run datagen with Gradle | |
run: ./gradlew :neoforge:runData :tests:runData | |
- name: Check no local changes are present | |
run: | | |
# Print status for easier debugging | |
git status | |
if [ -n "$(git status --porcelain)" ]; then exit 1; fi |