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Enhance the Dice Rolling project #281

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48 changes: 42 additions & 6 deletions Caesar_Cipher/Caesar_cipher.py
Original file line number Diff line number Diff line change
@@ -1,8 +1,26 @@
class main:
def __init__(self,key:dict) -> None:
class main:
"""
The Main class provides functionality for encrypting and decrypting strings using a simple substitution cipher.

Attributes:
key (dict): A dictionary mapping each letter of the alphabet to its corresponding encrypted letter.
blank_string (str): The string input by the user to be encrypted.
decrypted_string (str): The string that results from the encryption of the blank_string.
"""
def __init__(self, key: dict) -> None:
"""
Initializes the Main class with the given key for the substitution cipher.

Parameters:
key (dict): A dictionary mapping each letter of the alphabet to its corresponding encrypted letter.
"""
self.key = key

def get_input(self) -> None:
def get_input(self) -> None:
"""
Prompts the user to enter a string to be encrypted, validates the input, and converts it to lowercase.
Only alphabetical input is accepted, if the input is invalid, the user is prompted to try again.
"""
while True:
blank_string = str(input("Enter string to decrypt: "))
if blank_string.isalpha():
Expand All @@ -14,9 +32,15 @@ def get_input(self) -> None:
continue

def encrypt_string(self) -> str:
"""
Encrypts the user-provided string using the substitution cipher defined by the key.

Returns:
str:The encrypted string.
"""
output = ""
for c in self.blank_string:
for k,v in self.key.items():
for k, v in self.key.items():
if k == c:
output += v
else:
Expand All @@ -25,21 +49,33 @@ def encrypt_string(self) -> str:
return(output)

def decrypt_string(self, string: str) -> str:
"""
Decrypts a given string using the substitution cipher defined by the key.

Parameters:
string (str): The string to be decrypted.

Returns:
str: The decrypted string, or the original blank_string if the input string is empty.
"""
output = ""
string = string.lower()
string = string.strip()
if string == "":
return(self.blank_string)
else:
for c in string:
for k,v in self.key.items():
for k, v in self.key.items():
if v == c:
output += k

return(output)


if __name__ == "__main__":
key ={"a": "d", "b": "e", "c": "f", "d": "g", "e": "h", "f": "i", "g": "j", "h": "k", "i": "l", "j": "m", "k": "n", "l": "o", "m": "p", "n": "q", "o": "r", "p": "s", "q": "t", "r": "u", "s": "v", "t": "w", "u": "x", "v": "y", "w": "z", "x": "a", "y": "b", "z": "c"}
key = {"a": "d", "b": "e", "c": "f", "d": "g", "e": "h", "f": "i", "g": "j", "h": "k", "i": "l", "j": "m", "k": "n",
"l": "o", "m": "p", "n": "q", "o": "r", "p": "s", "q": "t", "r": "u", "s": "v", "t": "w", "u": "x", "v": "y",
"w": "z", "x": "a", "y": "b", "z": "c"}
main = main(key=key)
main.get_input()
print(main.encrypt_string())
113 changes: 0 additions & 113 deletions Caterpillar_Game/Caterpillar.py

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182 changes: 182 additions & 0 deletions Caterpillar_Game/caterpillarGame.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,182 @@
import turtle as t
from gameDesign import GameDesign

class CaterpillarGame:
"""
The CaterpillarGame is a game where the player controls a caterpillar to eat
leaves, and grow in length, while avoiding the window boundaries.

Attributes:
design (GameDesign): An instance of the GameDesign class to handle game visuals.
game_started (bool): A flag indicating if the game has started.
score (int): The score of the player
caterpillar_speed (int): the speed of the caterpillar
caterpillar_length (int): the length of the caterpillar
retry_button (turtle.Turtle): A turtle to represent the retry button.
"""
def __init__(self):
"""
Initializes the game by setting up the initial game state and binding keyboard keys.
"""
self.design = GameDesign()
self.game_started = False
self.score = 0
self.caterpillar_speed = 2
self.caterpillar_length = 3

self.design.write_text('Press Space to start', (0, 0), ('Arial', 18, 'bold'))
self.bind_keys()
self.create_retry_button()
t.tracer(0)

def bind_keys(self):
"""
Binds the arrow keys for controlling the caterpillar and the space key to start the game.
"""
t.onkey(self.start_game, 'space')
t.onkey(self.move_up, 'Up')
t.onkey(self.move_right, 'Right')
t.onkey(self.move_down, 'Down')
t.onkey(self.move_left, 'Left')
t.listen()

def create_retry_button(self):
"""
Creates the retry button.
"""
self.retry_button = t.Turtle()
self.retry_button.shape('square')
self.retry_button.color('blue')
self.retry_button.penup()
self.retry_button.hideturtle()
self.retry_button.goto(0, -50)
self.retry_button.onclick(self.start_game)
self.retry_button.write('Retry', align='center', font=('Arial', 18, 'bold'))

def start_game(self, x=None, y=None):
"""
Start the game, resetting the score, caterpillar's speed, and length, and placing the first leaf.
"""
if self.game_started:
return
self.game_started = True
self.retry_button.clear()
self.retry_button.hideturtle()
self.reset_game()
self.run_game_loop()

def reset_game(self):
"""
Resets the game to its initial state.
"""
self.score = 0
self.design.text_turtle.clear()
self.design.score_turtle.clear()
self.clear_game_over_text()

self.caterpillar_speed = 2
self.caterpillar_length = 3
self.design.caterpillar.color('black')
self.design.caterpillar.shapesize(1, self.caterpillar_length, 1)
self.design.caterpillar.goto(0, 0)
self.design.caterpillar.setheading(0)
self.design.caterpillar.showturtle()

self.design.leaf.color('green')
self.design.display_score(self.score)
self.design.place_leaf()

def run_game_loop(self):
"""
Runs the main loop, moving the caterpillar, checking for collisions with leaves,
updating the score, and checking for game over conditions.
"""
if self.game_started:
self.design.caterpillar.forward(self.caterpillar_speed)
if self.design.caterpillar.distance(self.design.leaf) < 20:
self.design.place_leaf()
self.caterpillar_length += 1
self.design.caterpillar.shapesize(1, self.caterpillar_length, 1)
self.caterpillar_speed += 1
self.score += 10
self.design.display_score(self.score)
if self.outside_window():
self.game_over()
return
t.update()
t.ontimer(self.run_game_loop, 100)

def outside_window(self):
"""
Checks if the caterpillar is outside the window boundaries.

Returns:
bool: True if the caterpillar is outside the window, False otherwise.
"""
left_wall = -t.window_width() / 2
right_wall = t.window_width() / 2
top_wall = t.window_height() / 2
bottom_wall = -t.window_height() / 2
(x, y) = self.design.caterpillar.pos()
return x < left_wall or x > right_wall or y > top_wall or y < bottom_wall

def game_over(self):
"""
Ends the game by changing the color of the caterpillar and leaf, and displaying 'Game Over' text.
"""
self.game_started = False
self.design.caterpillar.color('yellow')
self.design.leaf.color('yellow')
t.penup()
t.hideturtle()
t.write('Game Over!', align='center', font=('Arial', 30, 'normal'))
self.retry_button.showturtle()
self.retry_button.goto(0, -50)
self.retry_button.write('Retry', align='center', font=('Arial', 18, 'bold'))

def clear_game_over_text(self):
"""
Clears the 'Game Over' Text.
"""
t.clear()
t.hideturtle()

def move_up(self):
"""
Changes the caterpillar's directions to up.
"""
if self.design.caterpillar.heading() != 270:
self.design.caterpillar.setheading(90)

def move_down(self):
"""
changes the caterpillar's direction to down.
"""
if self.design.caterpillar.heading() != 90:
self.design.caterpillar.setheading(270)

def move_left(self):
"""
Changes the caterpillar's direction to left.
"""
if self.design.caterpillar.heading() != 0:
self.design.caterpillar.setheading(180)

def move_right(self):
"""
Changes the caterpillar's direction to right.
"""
if self.design.caterpillar.heading() != 180:
self.design.caterpillar.setheading(0)

if __name__ == '__main__':
game = CaterpillarGame()
t.mainloop()








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