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Fix starfield not showing in webgl. #4

Fix starfield not showing in webgl.

Fix starfield not showing in webgl. #4

Workflow file for this run

name: Critter build
# scripts/build.sh needs
# bash, wget, zip, tar, coreutils
on:
push:
tags:
- "[1-9].[0-9]+.[0-9]+"
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
env:
BUILD_SCRIPT: ./scripts/build.sh
permissions:
contents: read
jobs:
build-windows:
runs-on: windows-latest
steps:
- name: Do not convert line endings on checkout
run: git config --global core.autocrlf input
- uses: actions/checkout@v3
with:
ref: main
submodules: recursive
fetch-depth: 0
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@v1
- uses: cygwin/cygwin-install-action@master
with:
packages: >-
bash
wget
zip
tar
coreutils
- name: Build
working-directory: ${{github.workspace}}
run: |
C:\cygwin\bin\bash.exe ${{env.BUILD_SCRIPT}}
mkdir -p critter-${{ github.ref_name }}
cp build.oem.Release\game\Release\critter.exe critter-${{ github.ref_name }}
cp resource.dat critter-${{ github.ref_name }}
zip -9r critter-${{ github.ref_name }}-windows.zip critter-${{ github.ref_name }}
# upload artifacts so the publish job below can download and then update latest release via Linux
- uses: actions/upload-artifact@v3
with:
name: critter-win-build
path: critter-${{ github.ref_name }}-windows.zip
build-mac:
runs-on: macos-11
steps:
- uses: actions/checkout@v3
with:
ref: main
submodules: recursive
fetch-depth: 0
- name: Setup Macos dependencies
run: |
brew install bash coreutils
- name: Build
working-directory: ${{github.workspace}}
run: |
bash ${{env.BUILD_SCRIPT}}
mkdir -p critter-${{ github.ref_name }}
cp -a build.oem.Release/game/critter.app critter-${{ github.ref_name }}
zip -9r critter-${{ github.ref_name }}-mac.zip critter-${{ github.ref_name }}
# upload artifacts so the publish job below can download and then update latest release via Linux
- uses: actions/upload-artifact@v3
with:
name: critter-mac-build
path: critter-${{ github.ref_name }}-mac.zip
build-linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
ref: main
submodules: recursive
fetch-depth: 0
- name: Setup Linux dependencies
run: |
sudo apt-get update
sudo apt install -y --fix-missing \
wget zip libgl1-mesa-dev libglu1-mesa-dev libdrm-dev \
libxrandr-dev libxcursor-dev libxcb-xinput-dev libudev-dev libdbus-1-dev \
libasound2-dev libjack-dev libpulse-dev libsndio-dev
- name: Build
working-directory: ${{github.workspace}}
run: |
bash ${{env.BUILD_SCRIPT}}
mkdir -p critter-${{ github.ref_name }}
cp -a build.oem.Release/game/critter critter-${{ github.ref_name }}
cp resource.dat critter-${{ github.ref_name }}
zip -9r critter-${{ github.ref_name }}-linux.zip critter-${{ github.ref_name }}
# upload artifacts so the publish job below can download and then update latest release via Linux
- uses: actions/upload-artifact@v3
with:
name: critter-linux-build
path: critter-${{ github.ref_name }}-linux.zip
publish:
needs: [build-windows, build-mac, build-linux]
# one of the steps uses container action which is Linux only
runs-on: ubuntu-latest
permissions: write-all
steps:
- uses: actions/download-artifact@v3
with:
name: critter-win-build
- uses: actions/download-artifact@v3
with:
name: critter-mac-build
- uses: actions/download-artifact@v3
with:
name: critter-linux-build
- name: Publish release
# see https://github.com/pyTooling/Actions/tree/main/releaser
uses: pyTooling/Actions/releaser@main
with:
tag: ${{ github.ref_name }}
rm: true
token: ${{ secrets.GITHUB_TOKEN }}
files: |
critter-${{ github.ref_name }}-windows.zip
critter-${{ github.ref_name }}-mac.zip
critter-${{ github.ref_name }}-linux.zip